1,204
edits
m (Moved version history to proper spot) |
(2.1.0 and rush damage (yes, I did check to see if they changed it)) |
||
Line 13: | Line 13: | ||
==Damage== | ==Damage== | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! width=" | ! width="40%" colspan="2" | Uncharged !! colspan="3" | Charged | ||
|- | |- | ||
| | | colspan="2" | 80 || colspan="3" | 100 | ||
|- | |||
! colspan="5" | Rush attack | |||
|- | |||
| width = "20%" | 60 || 40 || width="20%" | 30 || width="20%" | 20 || 5 | |||
|} | |} | ||
== Version history == | == Version history == | ||
{{VersionHistory|name1=1.0.0|change1=Added to game.|name2=2.0.0|change2={{Buff}}Increased movement speed.}} | {{VersionHistory | ||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.0.0 | |||
|change2={{Buff}}Increased movement speed. | |||
|name3=2.1.0 | |||
|change3={{buff}} Made it so the electric shock when a charge attack connects lasts longer.<br> | |||
Corrected odd behavior that occurred when a rush attack connected with a wall or platform.<br> | |||
{{buff}} Charged damage increased from 80 to 100. | |||
}} | |||
==Names in other languages== | ==Names in other languages== |