ARMS (equipment): Difference between revisions

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→‎Types: Grammar and formatting. I don't think "type" is necessary but if that's how they're called in official material, feel free to add it back. I can't remember for sure.
(→‎Types: Added)
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(→‎Types: Grammar and formatting. I don't think "type" is necessary but if that's how they're called in official material, feel free to add it back. I can't remember for sure.)
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== Types ==
== Types ==
''(Note: these names may not be official.)''
''(Note: these names may not be official.)''
* '''Curve''' type ARMS fly in a wide arc from their starting position before returning, much like a real-life boomerang.
* '''Curve''' ARMS fly in a wide arc from their starting position before returning, much like a real-life boomerang.
* '''Glove''' type ARMS function like basic boxing gloves.
* '''Glove''' ARMS function like basic boxing gloves.
* '''Heavy''' type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
* '''Multi-Shot''' type ARMS fire many small projectiles at once, and are therefore harder to evade than other types.
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types.
* '''Whip''' type ARMS expand in midair and do lots of knockback damage.
* '''Whip''' ARMS expand in midair and do lots of knockback damage.
* '''Hammer''' type arms are slow but can smash you to the ground.
* '''Hammer''' ARMS swing downward, knocking opponents to the ground.
* '''Beam''' type arms take time to work but fire a laser that cannot be blocked by ARMS.
* '''Beam''' ARMS fire a beam that cannot be blocked instead of punching traditionally.
* '''Sheild''' type arms,are slow but take multiple hits to return, making them highly defensive.
* '''Shield''' ARMS move slowly and can block multiple hits before retracting.
* '''Unique''' type arms have abilities that are exclusive for that arm.
* '''Unique''' ARMS have their own abilities that are not shared with any other ARMS.


== Attributes ==
== Attributes ==

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