356
edits
Gameboy224 (talk | contribs) (→Types) |
Gameboy224 (talk | contribs) (Undo revision 18424 by Gameboy224 (talk)) Tag: Undo |
||
Line 8: | Line 8: | ||
== Types == | == Types == | ||
''(Note: these names may not be official.)'' | ''(Note: these names may not be official.)'' | ||
* '''Curve''' ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them. | |||
* '''Glove''' ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove. | * '''Glove''' ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove. | ||
* '''Hammer''' ARMS are similar to Heavy ARMS, but slam downwards at the end of their flight rather than continue flying forward. | * '''Hammer''' ARMS are similar to Heavy ARMS, but slam downwards at the end of their flight rather than continue flying forward. | ||
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks. | * '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks. | ||
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS. | * '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS. | ||
* '''Whip''' ARMS can be sent in many different angles to hit an opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going. | * '''Whip''' ARMS can be sent in many different angles to hit an opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going. |
edits