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== Types == | == Types == | ||
''(Note: these names may not be official.)'' | ''(Note: these names may not be official.)'' | ||
* '''Glove''' ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove. | |||
* '''Curve''' ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them. | * '''Curve''' ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them. | ||
* ''' | **'''Rang''' Curved ARMS whose travel faster in wide arcs, reaching certain distances at consistent times. | ||
**'''Ram''' Curved ARMS which travel at a consistent speed regardless of the angled thrown resulting in it reaching its destination at variable times. | |||
**'''Bird''' Curved ARMS which send a bird to fly in shallower curves which could also be angled vertically. | |||
* '''Hammer''' ARMS are similar to Heavy ARMS, but slam downwards at the end of their flight rather than continue flying forward. | * '''Hammer''' ARMS are similar to Heavy ARMS, but slam downwards at the end of their flight rather than continue flying forward. | ||
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks. | * '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks. | ||
**'''Mega''' Massive weights which fire off similar to gloves except significantly slower. | |||
**'''Bouncing''' Massive ARMS which bounce along he ground. | |||
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS. | * '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS. | ||
* '''Whip''' ARMS can be sent in many different angles to hit an opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going. | * '''Whip''' ARMS can be sent in many different angles to hit an opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going. |
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