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Max Brass: Difference between revisions

From ARMS Institute, the ARMS Wiki
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Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight. Because his ARMS are constantly charged during his buffed up state, his armor is constantly active unlike other heavyweights. This effect lasts five seconds or until Max Brass is knocked down.
Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight. Because his ARMS are constantly charged during his buffed up state, his armor is constantly active unlike other heavyweights. This effect lasts five seconds or until Max Brass is knocked down.


He also shares [[Spring Man]]'s ability to deflect incoming punches and his ability to maintain a constant charge while below 25% health. In addition to holding a permanent charge at low health, Max Brass will automatically be "pumped up" as well. While automatically pumping up, he will parrying incoming attack.
He also shares [[Spring Man]]'s ability to deflect incoming punches and his ability to maintain a constant charge while below 25% health. In addition to holding a permanent charge at low health, Max Brass will automatically be "pumped up" as well. He will automatically perform the pumped up animation once his HP drops below 25% and will perform it every time he recovers from being knocked down, while automatically pumping up, he will parrying incoming attack.


== Playstyles ==
== Playstyles ==
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