Ramram: Difference between revisions
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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Ramram | |name=Ramram | ||
|image= | |image=arm-ramram-right.png | ||
|type=Curve | |type=Curve | ||
|attribute=Fire | |attribute=Fire | ||
|fighter=Min Min}} | |fighter=Min Min | ||
|brand=brand4}} | |||
'''Ramram''' is a [[Curve]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | The '''Ramram''' is a [[Curve]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | ||
== Description == | ==Description== | ||
===Appearance=== | |||
The Ramram appears as an orange ring bordered by protrusions capped with green fins. The ring ignites when charged. | |||
== | ===Function=== | ||
{{FlavorText|That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!|[http://arms.nintendo.com/arms/ Official Description]}} | |||
* Curved trajectory ARM, its travel speed is constant, resulting in it taking a variable amount of time to reach its destination depending on its thrown angle. | |||
* A [[Rush_Gauge|Rush]] fires off a flurry on rams; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{{ARMDamage | |||
|udamage=80 | |||
|cdamage=110 | |||
|rdamage=220 | |||
|rushhits=13 | |||
}} | |||
===Frame data=== | |||
{{FrameData | |||
|type= Curve | |||
|ugroundextend= 63 | |||
|ugroundretract= 45 | |||
|uairextend= 63 | |||
|uairretract= 45 | |||
|cgroundextend= 65 | |||
|cgroundretract= 44 | |||
|cairextend= 65 | |||
|cairretract= 44 | |||
|uoutgroundextend= 81 | |||
|uoutgroundretract= 50 | |||
|uoutairextend= 81 | |||
|uoutairretract= 50 | |||
|coutgroundextend= 82 | |||
|coutgroundretract= 50 | |||
|coutairextend= 82 | |||
|coutairretract= 49 | |||
|uingroundextend= 80 | |||
|uingroundretract= 50 | |||
|uinairextend= 80 | |||
|uinairretract= 51 | |||
|cingroundextend= 82 | |||
|cingroundretract= 50 | |||
|cinairextend= 83 | |||
|cinairretract= 49 | |||
|ugrabgroundextend= 72 | |||
|ugrabgroundretract= 45 | |||
|ugrabairextend= 72 | |||
|ugrabairretract= 46 | |||
|cgrabgroundextend= 76 | |||
|cgrabgroundretract= 45 | |||
|cgrabairextend= 76 | |||
|cgrabairretract= 45 | |||
|rgroundextend | |||
|rgroundretract | |||
|rairextend | |||
|rairretract | |||
|routgroundextend | |||
|routgroundretract | |||
|routairextend | |||
|routairretract | |||
|ringroundextend | |||
|ringroundretract | |||
|rinairextend | |||
|rinairretract | |||
}} | |||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{| class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a [[Ramram]]<br>1,000 times. Rah rah!|60|Unknown|Punch 1,000 times with the Ramram.}} | |||
|} | |||
==Appearances in other media== | |||
===''Super Smash Bros. Ultimate''=== | |||
Min Min wields the Ramram as her default right ARM in ''Super Smash Bros. Ultimate''. Similarly to the original game, the Ramram is a fast ARM that travels in a circular motion. It deals weak damage if it connects with an opponent, but in turn has phenomenal range and coverage. | |||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | |||
{{ForeignName | |||
|Jap=ホットリング | |||
|JapR=hottoringu | |||
|JapM=Hot-Ring | |||
|ChiT=火熱之環 | |||
|ChiTR=Fóyiht jī Wàahn | |||
|ChiTM=Ring of Fire | |||
|ChiS=火热之环 | |||
|ChiSR=Huǒrè zhī Huán | |||
|ChiSM=Ring of Fire | |||
|Dut=Ramram | |||
|DutM=Ramram | |||
|Fre=Ramram | |||
|FreM=Ramram | |||
|Ger=Feueram | |||
|GerM=Fire ram | |||
|Ita=Ramram | |||
|ItaM=Ramram | |||
|Rus=Жаррам | |||
|RusR=Zharram | |||
|RusM=From жар ''zhar'', fire | |||
|Spa=Igniokram | |||
|SpaM=From ''ignio'', latin for fire | |||
}} | |||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.1.0 | |||
|change2={{Nerf}} Decreased retraction speed.<br>{{Nerf}} Decreased expansion rate for charge attacks.<br>{{Nerf}} Decreased speed of charge attacks. | |||
|name3=5.4.0 | |||
|change3=Increased flotation for jump attacks.<br>{{Nerf}} Decreased homing. | |||
}} | |||
== Trivia == | |||
* Similar to the [[Chakram]], the Ramram's angle can be altered during a [[Rush_Gauge|Rush]] attack. | |||
*The Ramram is one of the ARMS that [[Min Min]] utilizes in her moveset in [[Super Smash Bros. Ultimate]]. | |||
{{NavboxARMS}} | {{NavboxARMS}} |