Stun: Difference between revisions

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== Strategy ==
== Strategy ==


Stun type arms are high level combo and mindgame tools. When a stun attack connects with an opponent, they are frozen in whatever animation they were previously in the middle of for 0.95 seconds before continuing the animation. This means the longer the initial animation was (a punch vs simply standing still), the more useful the stun will be. In the least optimal hits, stun will always at least lead into your second punch. However, if you manage to hit it up close, or while the opponent is in the middle of a lengthy animation, you can get much greater punishes from it, including grab confirms and 3 hit combos. If you can hit a stun arm just as the opponent is landing from a jump or about to throw a punch, you can also cause them to misinput, giving you an advantage state to attack their weak spot.  
Stun type ARMS are high level combo and mindgame tools. When a Stun attack connects with an opponent, they are frozen in whatever animation they were previously in the middle of for 0.95 seconds before continuing the animation. This means the longer the initial animation was (a punch vs simply standing still), the more useful the stun will be. In the least optimal hits, Stun will always at least lead into your second punch. However, if you manage to hit it up close, or while the opponent is in the middle of a lengthy animation, you can get much greater punishes from it, including grab confirms and 3 hit combos. If you can hit a Stun arm just as the opponent is landing from a jump or about to throw a punch, you can also cause them to misinput, giving you an advantage state to attack their weak spot.


== Gallery ==
== Gallery ==
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