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(Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.) |
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|attribute=Electric | |attribute=Electric | ||
|fighter=Byte & Barq}} | |fighter=Byte & Barq}} | ||
'''Seekie''' is | |||
'''Seekie''' is a [[Curve]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Electric]] attribute. | |||
== Description == | == Description == | ||
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=== Function === | === Function === | ||
{{FlavorText|Designed to hunt down and shock bad guys, these were originally developed as crime stoppers! The farther away an opponent, the better they do.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Designed to hunt down and shock bad guys, these were originally developed as crime stoppers! The farther away an opponent, the better they do.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
==Damage== | * Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used. | ||
* When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage. Both the initial contact with the Seekie and its explosion have the Electric attribute. | |||
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
== | ===Frame data=== | ||
{{ | {{FrameData | ||
| | |uframestartup= 0 | ||
| | |uframetotal= 0 | ||
| | |cframestartup= 0 | ||
| | |cframetotal= 0 | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|SpaM=Pursuer | |SpaM=Pursuer | ||
}} | }} | ||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.1.0 | |||
|change2={{nerf}} Decreased retraction speed. <br> | |||
{{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long. | |||
}} | |||
== Trivia == | |||
{{NavboxARMS}} | {{NavboxARMS}} |
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