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Seekie: Difference between revisions

From ARMS Institute, the ARMS Wiki
326 bytes added ,  23 October 2017
Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.
(Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.)
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|attribute=Electric
|attribute=Electric
|fighter=Byte & Barq}}
|fighter=Byte & Barq}}
'''Seekie''' is an [[ARMS (equipment)|ARMS]] weapon with the [[Electric]] attribute.
 
'''Seekie''' is a [[Curve]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Electric]] attribute.


== Description ==
== Description ==
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=== Function ===
=== Function ===
{{FlavorText|Designed to hunt down and shock bad guys, these were originally developed as crime stoppers! The farther away an opponent, the better they do.|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|Designed to hunt down and shock bad guys, these were originally developed as crime stoppers! The farther away an opponent, the better they do.|[http://arms.nintendo.com/arms/ Official Description]}}
Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.  When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage.  Both the initial contact with the Seekie and its explosion have the Electric attribute.


==Damage==
* Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
* When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage.  Both the initial contact with the Seekie and its explosion have the Electric attribute.
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack.
 
==Technical data==
===Damage===
{| class="wikitable"
{| class="wikitable"
|-
|-
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|}
|}


==Version history==
===Frame data===
{{VersionHistory
{{FrameData
|name1=1.0.0
|uframestartup= 0
|change1=Added to game.
|uframetotal= 0
|name2=2.1.0
|cframestartup= 0
|change2={{nerf}} Decreased retraction speed. <br>
|cframetotal= 0
{{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long.
}}
}}
==Gallery==
<gallery>
</gallery>


==Names in other languages==
==Names in other languages==
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|SpaM=Pursuer
|SpaM=Pursuer
}}
}}
==Version history==
{{VersionHistory
|name1=1.0.0
|change1=Added to game.
|name2=2.1.0
|change2={{nerf}} Decreased retraction speed. <br>
{{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long.
}}
== Trivia ==


{{NavboxARMS}}
{{NavboxARMS}}
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