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{{FlavorText|While they may look fun, getting caught in their dizzying spin is anything but a party. They're great for surprising opponents, though!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|While they may look fun, getting caught in their dizzying spin is anything but a party. They're great for surprising opponents, though!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
{| class="wikitable" style="text-align:center" | |||
{| class="wikitable" | ! colspan="3" width="42.86%"| Uncharged !! colspan="4" | Charged | ||
! colspan=" | |||
|- | |- | ||
| width="14.29%" | 70 || width="14.29%" | 35 || 20 || colspan="4" | 120 | |||
|- | |- | ||
| | ! colspan="7" | Rush attack | ||
|- | |||
! First hit | |||
| 60 || 40 || width="14.29%" | 30 || width="14.29%" | 15 || colspan="2" | 5x2 | |||
|- | |||
! Followup | |||
| colspan="6" | 5x6 | |||
|} | |} | ||
== Version history == | == Version history == | ||
{{VersionHistory|name1=1.0.0|change1=Added to game.|name2=2.0.0|change2=Improved visibility of charge attack.<br>{{Nerf}}Increased the amount of time necessary to return after being knocked down.}} | {{VersionHistory | ||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.0.0 | |||
|change2=Improved visibility of charge attack.<br>{{Nerf}}Increased the amount of time necessary to return after being knocked down. | |||
|name3=2.1.0 | |||
|change3={{Nerf}} Decreased retraction speed.}} | |||
==Names in other languages== | ==Names in other languages== |