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Popper: Difference between revisions

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195 bytes added ,  20 August 2017
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{{FlavorText|While they may look fun, getting caught in their dizzying spin is anything but a party. They're great for surprising opponents, though!|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|While they may look fun, getting caught in their dizzying spin is anything but a party. They're great for surprising opponents, though!|[http://arms.nintendo.com/arms/ Official Description]}}


==Damage==
{| class="wikitable" style="text-align:center"
{| class="wikitable"
! colspan="3" width="42.86%"| Uncharged !! colspan="4" | Charged
! colspan="2" | Uncharged !! rowspan="2" | Charged
|-
|-
! width="33.3%" | Individual !! width="33.3%" | Total
| width="14.29%" | 70 || width="14.29%" | 35 || 20 || colspan="4" | 120
|-
|-
| align="center" | 35 || align="center" | 105 || align="center" | 120
! colspan="7" | Rush attack
|-
! First hit
| 60 || 40 || width="14.29%" | 30 || width="14.29%" | 15 || colspan="2" | 5x2
|-
! Followup
| colspan="6" | 5x6
|}
|}


== Version history ==
== Version history ==
{{VersionHistory|name1=1.0.0|change1=Added to game.|name2=2.0.0|change2=Improved visibility of charge attack.<br>{{Nerf}}Increased the amount of time necessary to return after being knocked down.}}
{{VersionHistory
|name1=1.0.0
|change1=Added to game.
|name2=2.0.0
|change2=Improved visibility of charge attack.<br>{{Nerf}}Increased the amount of time necessary to return after being knocked down.
|name3=2.1.0
|change3={{Nerf}} Decreased retraction speed.}}


==Names in other languages==
==Names in other languages==