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Party Match: Difference between revisions

From ARMS Institute, the ARMS Wiki
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*The health and rush gauge are set to their default.
*The health and rush gauge are set to their default.
*Computer players, with the exception of [[Hedlok]] in [[VS Hedlok]], are set off.
*Computer players, with the exception of [[Hedlok]] in [[VS Hedlok]], are set off.
*Players who have a winning streak will start with less HP (Three wins in a row starts +2↑ with 25% health down,Five wins in a row starts +3↑ with 50% health down,and N/A wins in a row starts +4↑ with 75% health down), but are rewarded with more {{Token}} if they win, while players that are doing poorly (three losses in a row)may start each match with their rush gauge filled until they win.
*Players who have a winning streak will start with less HP (Three wins in a row starts +2↑ with 25% health down,Five wins in a row starts +3↑ with 50% health down,and Seven wins in a row starts +4↑ with 75% health down), but are rewarded with more {{Token}} if they win, while players that are doing poorly (three losses in a row)may start each match with their rush gauge filled until they win.


==Names in other languages==
==Names in other languages==
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