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Hydra: Difference between revisions

From ARMS Institute, the ARMS Wiki
461 bytes added ,  20 August 2017
Rush damage and 2.1.0 change
(Rush damage and 2.1.0 change)
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==Damage==
==Damage==
{| class="wikitable"
{| class="wikitable" style="text-align:center" width="30%"
! colspan="2" | Uncharged !! rowspan="2" width="33.3%" | Charged
! colspan="6" width="50%"| Uncharged !! colspan="6" width="50%"| Charged
|-
|-
! width="33.3%" | Individual !! Total
| colspan="2" width="16.67%" | 70 || colspan="2" width="16.67%" | 35 || colspan="2" width="16.67%" | 20 || colspan="6" align="center" | 110
|-
|-
| align="center" | 35 || align="center" | 105 || align="center" | 110
! colspan="12" | Rush attack
|-
! colspan="3" width="25%" | First hit
| colspan="3" width="25%" | 60 || colspan="3" width="25%" | 50 || colspan="3" width="25%" | 40
|-
! colspan="3" width="25%" | Second hit
| colspan="3" width="25%" | 15 || colspan="6" | 5x2
|-
! colspan="3" width="25%" | Third hit
| colspan="9" | 5x3
|}
|}


==Version history==
==Version history==
{{VersionHistory|name1=1.0.0|change1=Added to the game.|name2=2.0.0|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30.}}
{{VersionHistory
|name1=1.0.0
|change1=Added to the game.
|name2=2.0.0
|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30.
|name3=2.1.0
|change3={{Nerf}} Decreased retraction speed.}}


==Names in other languages==
==Names in other languages==