1,204
edits
(Rush damage and 2.1.0 change) |
|||
Line 12: | Line 12: | ||
==Damage== | ==Damage== | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center" width="30%" | ||
! colspan=" | ! colspan="6" width="50%"| Uncharged !! colspan="6" width="50%"| Charged | ||
|- | |- | ||
| colspan="2" width="16.67%" | 70 || colspan="2" width="16.67%" | 35 || colspan="2" width="16.67%" | 20 || colspan="6" align="center" | 110 | |||
|- | |- | ||
| | ! colspan="12" | Rush attack | ||
|- | |||
! colspan="3" width="25%" | First hit | |||
| colspan="3" width="25%" | 60 || colspan="3" width="25%" | 50 || colspan="3" width="25%" | 40 | |||
|- | |||
! colspan="3" width="25%" | Second hit | |||
| colspan="3" width="25%" | 15 || colspan="6" | 5x2 | |||
|- | |||
! colspan="3" width="25%" | Third hit | |||
| colspan="9" | 5x3 | |||
|} | |} | ||
==Version history== | ==Version history== | ||
{{VersionHistory|name1=1.0.0|change1=Added to the game.|name2=2.0.0|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30.}} | {{VersionHistory | ||
|name1=1.0.0 | |||
|change1=Added to the game. | |||
|name2=2.0.0 | |||
|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30. | |||
|name3=2.1.0 | |||
|change3={{Nerf}} Decreased retraction speed.}} | |||
==Names in other languages== | ==Names in other languages== |