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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Funchuk | |name=Funchuk | ||
|image= | |image=Arm-Funchuck-Right.png | ||
|type=Nunchuck | |type=Nunchuck | ||
|attribute=Stun | |attribute=Stun | ||
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==Description== | ==Description== | ||
===Appearance=== | ===Appearance=== | ||
The Funchuk's design is highly based around the weapon Nunchacku, or Nunchucks. The ARM itself is designed appear as a cyan and gray hand holding the black and light green nunchucks. A stylized version of the manufacturer logo appears on the base the hand. When charge the handle closest to the hand remain stationary as the other handle will continuously spin in a diagonal motion. | |||
There's a hexagonal pattern within the hand. | |||
===Function=== | ===Function=== | ||
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* The movement and function of the Funchuk changes depending on the state of the fighter. | * The movement and function of the Funchuk changes depending on the state of the fighter. | ||
* While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks. | ** While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks. | ||
* While grounded, it spins vertically and tracks enemies in a similar fashion to the [[Homie]]. | ** While grounded, it spins vertically and tracks enemies in a similar fashion to the [[Homie]]. | ||
* A [[Rush_Gauge|Rush]] will | * A [[Rush_Gauge|Rush]] is a rapid flurry of energy waves which mimic the nunchuk, the shape of the energy wave will change when used on the ground of in the air; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | ||
==Technical data== | ==Technical data== | ||
===Damage=== | ===Damage=== | ||
{ | {{ARMDamage | ||
|udamage=80 | |||
|cdamage=100 | |||
|rdamage=195 | |||
| | |rushhits=20 | ||
| | }} | ||
| | |||
===Frame data=== | ===Frame data=== | ||
{{FrameData | {{FrameData | ||
|status= Stun | |||
|statduration= 57 | |||
|ugroundextend= 81 | |ugroundextend= 81 | ||
|ugroundretract= 17 | |ugroundretract= 17 | ||
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|cairextend= 82 | |cairextend= 82 | ||
|cairretract= 18 | |cairretract= 18 | ||
|ugrabgroundextend= 68 | |||
|ugrabgroundretract= 17 | |||
|ugrabairextend= 71 | |||
|ugrabairretract= 17 | |||
|cgrabgroundextend= 63 | |||
|cgrabgroundretract= 17 | |||
|cgrabairextend= 64 | |||
|cgrabairretract= 17 | |||
|rgroundextend | |rgroundextend | ||
|rgroundretract | |rgroundretract | ||
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|rairretract | |rairretract | ||
}} | }} | ||
==Related Badges== | |||
| | :''Main article: [[Achievements]] | ||
| | {| class="wikitable unsortable" | ||
| | |- | ||
| | ! width="280px" | Description !! Reward !! Design !! Unlock Criteria | ||
| | {{BadgesTableRow|You won a battle as Min Min using<br>the [[Funchuk]]. Martial arts level-up!|30|Fixed-GlyphMinMin|Defeat an opponent using [[Min Min]] equipped with the [[Funchuk]] on at least one ARM.}} | ||
| | {{BadgesTableRow|You've punched with a [[Funchuk]]<br>1,000 times. So fun!|60|Unknown|Punch 1,000 times with the Funchuk.}} | ||
| | {{BadgesTableRow|You reenacted the Ver. 3 title screen illustration. Agility vs. grace!|30|Unknown|Participate in a fight between [[Ribbon Girl]] wielding<br>double [[Sparky]]s and [[Lola Pop]] wielding double<br>[[Funchuk]]s.}} | ||
|} | |||
==Gallery== | ==Gallery== | ||
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|JapR=Nunchaku | |JapR=Nunchaku | ||
|JapM=Nunchaku | |JapM=Nunchaku | ||
|ChiT=雙節棍 | |||
|ChiTR=Sēungjitgwan | |||
|ChiTM=Nunchaku | |||
|ChiS=双节棍 | |||
|ChiSR=Shuāngjiégùn | |||
|ChiSM=Nunchaku | |||
|Dut= | |Dut= | ||
|DutM= | |DutM= | ||
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|FreM= | |FreM= | ||
|Ger=Funchuck | |Ger=Funchuck | ||
|GerM= | |GerM=Funchuk | ||
|Ita= | |Ita= | ||
|ItaM= | |ItaM= | ||
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<br>Fixed issue during online play when Rush damage would increase under certain conditions. | <br>Fixed issue during online play when Rush damage would increase under certain conditions. | ||
<br>Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack. | <br>Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack. | ||
|name3=5.4.0 | |||
|change3= {{Nerf}} Decreased speed of charge attacks.<br>{{Buff}}Increased speed of jump attacks. | |||
}} | }} | ||
{{NavboxARMS}} | {{NavboxARMS}} |
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