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DNA Lab: Difference between revisions

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110 bytes removed ,  3 January 2018
I'd argue about Spring
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The central row is depressed into the ground, connecting to the two outer rows via a small staircase which is completely passeable without any slowdown. The outer rows also feature three damageable glass cylinders on each side, opposite the stage's walls; these act as barriers. They can be broken by hitting them five times. Throwing another fighter into them breaks them instantly.
The central row is depressed into the ground, connecting to the two outer rows via a small staircase which is completely passeable without any slowdown. The outer rows also feature three damageable glass cylinders on each side, opposite the stage's walls; these act as barriers. They can be broken by hitting them five times. Throwing another fighter into them breaks them instantly.


==In Game==
==Tournament Legality and Balance==
In most [[Ruleset|Rulesets]], this stage is a '''Counterpick''' because of its symmetrical design and few obstacles. There are no distracting lights or other hindrances. Because the tubes are destructable,  
In most [[Ruleset|Rulesets]], this stage is a counterpick because of its symmetrical design and minimal obstacles. There are no distracting lights or other hindrances. Because the tubes are destructible,  
the stage does not support defensive play as much as for example Cinema Deux.
the stage does not excessively support defensive play.
It does not give characters an unfair advantage either. It does support the following characters however:
 
* [[Helix]], because in his stretched form, his lower body is usually exposed. On this stage, he can compensate it with the obstacles though.
DNA Lab does not favor most characters very strongly, but some can gain minor advantages from playing on the stage:
* [[Spring Man]], because his playstyle revolves around ground based dodging which the tubes support.
* [[Helix]]; in his stretched form, his lower body is typically exposed, a weakness that the tubes make easier to mitigate.
* [[Max Brass]], [[Master Mummy]], [[Min Min]], because they can buff up/Heal/Charge Dragon Arm safely behind the tubes.
* [[Max Brass]], [[Master Mummy]], [[Min Min]], because they can buff up/Heal/Charge Dragon Arm safely behind the tubes.