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Clapback: Difference between revisions

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The Clapback  is a shield-type ARM that reflects opponents' ARMS back towards them. When charged, it charges the reflected ARMS as well. These can hit the opponent and deal the same damage to them as normal. When hit, the network of blue energy on the face of the ARM begins to turn red and deplete, eventually breaking.  
The Clapback  is a shield-type ARM that reflects opponents' ARMS back towards them. When charged, it charges the reflected ARMS as well. These can hit the opponent and deal the same damage to them as normal. When hit, the network of blue energy on the face of the ARM begins to turn red and deplete, eventually breaking.  


Similarly to the Guardian, the Clapback requires two punches before retracting. The first punch will send the Clapback out a set distance and the second will make them move quickly towards their target and ram them (a homing attack). Furthermore, whilst the Clapback is out, the player cannot block until it is retracted, leaving them open to a [[Grab]]. Unlike the Guardians, the Clapback will not move towards their target automatically when thrown out. Instead, they will remain stationary until they either run out of energy by being hit too many times, hit an opponent or are punched with again which triggers their homing attack.
Similarly to the [[Guardian]], the Clapback requires two punches before retracting. The first punch will send the Clapback out a set distance and the second will make them move quickly towards their target and ram them (a homing attack). Furthermore, whilst the Clapback is out, the player cannot [[block]] until it is retracted, leaving them open to a [[Grab]]. Unlike the Guardian, the Clapback will not move towards their target automatically when thrown out. Instead, they will remain stationary until they either run out of energy by being hit too many times, hit an opponent or are punched with again which triggers their homing attack.


The Clapback can guard against a Rush attack, however, it is unlikely to last long against the sustained period for which a Rush lasts.
The Clapback can guard against a [[Rush]] attack, however, it is unlikely to last long against the sustained period for which a Rush lasts.


When using a Rush attack, the Clapback grows in size (increased ARM girth) and quickly rams into an opponent, dealing around 200-300 damage. It cannot be destroyed in this period.
When using a Rush attack, the Clapback grows in size (increased ARM girth) and quickly rams into an opponent, dealing around 200-300 damage. It cannot be destroyed in this period.
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