Anonymous

Byte & Barq: Difference between revisions

From ARMS Institute, the ARMS Wiki
→‎Abilities: After playing with Byte a ton in Ranked, rewrote section to describe how the abilities actually play out
(→‎Abilities: After playing with Byte a ton in Ranked, rewrote section to describe how the abilities actually play out)
Line 33: Line 33:


== Abilities ==
== Abilities ==
 
The intended playstyle of Byte & Barq heavily revolves around negating Byte's mediocre stats by strategically utilizing Barq. Byte is somewhat slow, is considerably tall, and has an unorthodox dash, leaving him somewhat vulnerable on his own. Barq is AI controlled and can attack and move, enabling him to extend combos or take hits for Byte. Using a Rush attack will instantly revive Barq and merge him with Byte, removing the former from the playing field but instantly reviving him if he is knocked out. In addition, Byte's air game is greatly bolstered by Barq, who can be jumped on through several different approaches and behaves like a spring. Barq can be knocked out for five seconds at a time, however, and takes some time to return to Byte on occasion.
'''Ability 1:''' ''Barq is AI controlled and can attack, move, bodyblock, and be knocked out for around 5 seconds; using the Super Move will instantly revive Barq and merge him with Byte, removing him from the field''
 
'''Ability 2:''' ''Byte can jump on Barq to jump with extra height''


'''Throw Damage:''' ''150''
'''Throw Damage:''' ''150''