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Blorb: Difference between revisions

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948 bytes added ,  24 May 2022
I set its type to bouncy
(I set its type to bouncy)
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{{InfoboxARMS
{{InfoboxARMS
|name=Blorb
|name=Blorb
|image=Blorb.png
|image=arm-blorb-right.png
|type=Heavy
|type=Bouncy
|attribute=Blind
|attribute=Blind
|weight=Heavy
|weight=Heavy
Line 8: Line 8:
|brand=brand8}}
|brand=brand8}}


The '''Blorb''' is an [[Heavy]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Blind]] attribute.
The '''Blorb''' is an [[Bouncy]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Blind]] attribute.


==Description==
==Description==
===Appearance===
===Appearance===
The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist.
The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist. There's an LCD screen in front of the blorb constantly displaying a expanding circle pattern.


===Function===
===Function===
{{FlavorText|Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor.|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor.|[http://arms.nintendo.com/arms/ Official Description]}}


* Fighters hit by the Blorb will be temporarily blinded by blue slime.
* A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs.
* The Blorb has a significant arc and bounces off the floor and walls, allowing unpredictable movement.
* Fighters hit a charged Blorb will be temporarily blinded by blue slime.
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|S.Heavy]] for the duration of the attack.
* A [[Rush_Gauge|Rush]] fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to [[ARMS (equipment)|Super Heavy]] for the duration of the attack.


==Technical data==
==Technical data==
===Damage===
===Damage===
{| class="wikitable" style="text-align:center"
{{ARMDamage
|-
|udamage=100
! width="44.44%" colspan="4"| Uncharged !! colspan="5" | Charged
|cdamage=100
|-
|rdamage=200
| colspan="4"| 100 || colspan="5"| 100
|rushhits=8
|-
}}
! colspan="9" | Rush
|-
! First
| width="11.11%" | 30 || colspan="2" width="22.22%" | 20x2 || width="11.11%" | 15 || colspan="3" width="33.33%" | 5x3 || 100
|-
! Followup
| colspan="7" width="77.78%" | 5x7 || 10
|}


===Frame data===
===Frame data===


{{FrameDataArcing
{{FrameData
|type= Arc
|ugroundextend= 97
|ugroundextend= 97
|ugroundretract= 31
|ugroundretract= 31
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|cairextend= 98
|cairextend= 98
|cairretract= 31
|cairretract= 31
|rgroundextend= 76
|rgroundretract= 30
|rairextend= 77
|rairretract= 30
|uarcgroundextend= 78
|uarcgroundextend= 78
|uarcgroundretract= 31
|uarcgroundretract= 31
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|carcairextend= 79
|carcairextend= 79
|carcairretract= 31
|carcairretract= 31
|ugrabgroundextend= 98
|ugrabgroundretract= 30
|ugrabairextend= 98
|ugrabairretract= 31
|cgrabgroundextend= 97
|cgrabgroundretract= 30
|cgrabairextend= 97
|cgrabairretract= 31
|ugrabarcgroundextend= 79
|ugrabarcgroundretract= 31
|ugrabarcairextend= 79
|ugrabarcairretract= 31
|cgrabarcgroundextend= 78
|cgrabarcgroundretract= 30
|cgrabarcairextend= 78
|cgrabarcairretract= 31
|rgroundextend= 76
|rgroundretract= 30
|rairextend= 77
|rairretract= 30
|rarcgroundextend= 76
|rarcgroundextend= 76
|rarcgroundretract= 30
|rarcgroundretract= 30
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|rarcairretract= 30
|rarcairretract= 30
}}
}}
==Related Badges==
:''Main article: [[Badge Stash]]''
{|class="wikitable unsortable"
|-
! width="280px" | Description !! Reward !! Design !! Unlock Criteria
{{BadgesTableRow|You've punched with a [[Blorb]]<br>1,000 times. Glorbious!|60|Unknown|Punch 1,000 times with the Blorb.}}
|}


== Gallery ==
== Gallery ==
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|JapR=Geru-Geru
|JapR=Geru-Geru
|JapM=Gel Gel
|JapM=Gel Gel
|ChiT=黏黏球
|ChiTR=Nīmnīm Kàuh
|ChiTM=Sticky Ball
|ChiS=黏黏球
|ChiSR=Niánnián Qiú
|ChiSM=Sticky Ball
|Dut=Slijmbal
|Dut=Slijmbal
|DutM=Slime ball
|DutM=Slime ball
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|name5=5.0.0
|name5=5.0.0
|change5={{Buff}} Lessened deceleration when knocking down mid-weight ARMS.
|change5={{Buff}} Lessened deceleration when knocking down mid-weight ARMS.
|name6=5.2.0
|change6=Decreased time from drop until collection.
|name7=5.4.0
|change7={{Buff}} Increased speed of charge attacks.<br>{{Buff}} Increased expansion rate for charge attacks.<br>Increased flotation for jump attacks.<br>Adjusted pathing for rush attacks.
}}
}}


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