ARMS (equipment): Difference between revisions
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→Types
DatNuttyKid (talk | contribs) (→Types: Grammar and formatting. I don't think "type" is necessary but if that's how they're called in official material, feel free to add it back. I can't remember for sure.) |
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== Types == | == Types == | ||
''(Note: these names may not be official.)'' | ''(Note: these names may not be official.)'' | ||
* '''Curve''' ARMS fly in a wide arc from their starting position before returning, | * '''Curve''' ARMS fly in a wide arc from their starting position before returning,you can increase or decrease the curve distance by pressing out or in respectively. | ||
* '''Glove''' ARMS function like basic boxing gloves. | * '''Glove''' ARMS function like basic boxing gloves. They travel in a straight linear path but can be curved by tilting left or right or holding a direction on the control stick. How steep the curve can be depends on the glove. | ||
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, and do more damage. They can also be used to block enemy attacks. | * '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, and do more damage. They can also be used to block enemy attacks. | ||
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types. | * '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but have low priority and are easy to knockdown. | ||
* '''Whip''' ARMS expand in midair and do lots of knockback damage. | * '''Whip''' ARMS expand in midair and do lots of knockback damage. | ||
* '''Hammer''' ARMS swing downward, knocking opponents to the ground. | * '''Hammer''' ARMS swing downward, knocking opponents to the ground. |