Template:FrameData/doc

From ARMS Institute, the ARMS Wiki
Revision as of 23:32, 19 November 2017 by Nyargleblargle (talk | contribs) (Updating to fit new format)

Example:

{{FrameData |ugroundextend= 30 |ugroundretract= 80 |uairextend= 30 |uairretract= 80 |cgroundextend= 27 |cgroundretract= 74 |cairextend= 27 |cairretract= 74 |rgroundextend= 20 |rgroundretract= 65 |rairextend= 20 |rairretract= 65 }}

Result:

FrameData
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 30 frames (0.5 sec. approx) 80 frames (1.33 sec. approx) 30 frames (0.5 sec. approx) 80 frames (1.33 sec. approx)
Max duration (charged) 27 frames (0.45 sec. approx) 74 frames (1.23 sec. approx) 27 frames (0.45 sec. approx) 74 frames (1.23 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) TBD TBD TBD TBD
Max duration (charged) TBD TBD TBD TBD
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 20 frames (0.33 sec. approx) 65 frames (1.08 sec. approx) 20 frames (0.33 sec. approx) 65 frames (1.08 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.