Use this template for displaying frame data for ARMS weapons.
Arguments
Argument Name
|
Purpose
|
type
|
Use this to signify special types of ARM behavior that end up taking more arguments than the standard. Will only take Arc, Beam, Bird, Curve, Head, Multi, Shield .
|
status
|
Tells what status the ARM weapon gives, usually connected to its attribute.
|
statduration
|
The maximum duration, in frames, of the status effect of the ARM.
|
cancel
|
The duration it takes to reel back an already active ARM weapon manually. Exclusive to Beam and Shield types
|
Standard Data Arguments
|
ugroundextend
|
Maximum duration, in frames, of the extension time of an uncharged punch on the ground.
|
ugroundretract
|
Maximum duration, in frames, of the retraction time of an uncharged punch on the ground.
|
uairextend
|
Maximum duration, in frames, of the extension time of an uncharged punch in midair.
|
uairretract
|
Maximum duration, in frames, of the retraction time of an uncharged punch in midair.
|
cgroundextend
|
Maximum duration, in frames, of the extension time of a charged punch on the ground.
|
cgroundretract
|
Maximum duration, in frames, of the retraction time of a charged punch on the ground.
|
cairextend
|
Maximum duration, in frames, of the extension time of a charged punch in midair.
|
cairretract
|
Maximum duration, in frames, of the retraction time of a charged punch in midair.
|
ugrabgroundextend
|
Maximum duration, in frames, of the extension time of an uncharged grab on the ground.
|
ugrabgroundretract
|
Maximum duration, in frames, of the retraction time of an uncharged grab on the ground.
|
ugrabairextend
|
Maximum duration, in frames, of the extension time of an uncharged grab in midair.
|
ugrabairretract
|
Maximum duration, in frames, of the retraction time of an uncharged grab in midair.
|
cgrabgroundextend
|
Maximum duration, in frames, of the extension time of a charged grab on the ground.
|
cgrabgroundretract
|
Maximum duration, in frames, of the retraction time of a charged grab on the ground.
|
cgrabairextend
|
Maximum duration, in frames, of the extension time of a charged grab in midair.
|
cgrabairretract
|
Maximum duration, in frames, of the retraction time of a charged grab in midair.
|
rgroundextend
|
Maximum duration, in frames, of the extension time of a singular rush attack on the ground.
|
rgroundretract
|
Maximum duration, in frames, of the retraction time of a singular rush attack on the ground.
|
rairextend
|
Maximum duration, in frames, of the extension time of a singular rush attack in midair.
|
rairretract
|
Maximum duration, in frames, of the retraction time of a singular rush attack in midair.
|
Multi Exclusive Data Arguments
|
ugroundextend2
|
Maximum duration, in frames, of the extension time of an uncharged secondary hitbox on the ground.
|
ugroundextend3
|
Maximum duration, in frames, of the extension time of an uncharged tertiary hitbox on the ground.
|
uairextend2
|
Maximum duration, in frames, of the extension time of an uncharged secondary hitbox in midair.
|
uairextend3
|
Maximum duration, in frames, of the extension time of an uncharged tertiary hitbox in midair.
|
cgroundextend2
|
Maximum duration, in frames, of the extension time of a charged secondary hitbox on the ground.
|
cgroundextend3
|
Maximum duration, in frames, of the extension time of a charged tertiary hitbox on the ground.
|
cairextend2
|
Maximum duration, in frames, of the extension time of a charged secondary hitbox in midair.
|
cairextend3
|
Maximum duration, in frames, of the extension time of a charged tertiary hitbox in midair.
|
rgroundextend2
|
Maximum duration, in frames, of the extension time of a secondary hitbox of a singular rush attack on the ground.
|
rgroundextend3
|
Maximum duration, in frames, of the extension time of a tertiary hitbox of a singular rush attack on the ground.
|
rairextend2
|
Maximum duration, in frames, of the extension time of a secondary hitbox of a singular rush attack in midair.
|
rairextend3
|
Maximum duration, in frames, of the extension time of a tertiary hitbox of a singular rush attack in midair.
|
Head Exclusive Arguments
|
expground
|
Maximum duration, in frames, of the explosion hitbox of a charged punch on the ground.
|
expair
|
Maximum duration, in frames, of the explosion hitbox of a charged punch in midair.
|
Curve and Bird Only Data Arguments
|
uoutgroundextend
|
Maximum duration, in frames, of the extension time of an uncharged punch curved outward on the ground.
|
uoutgroundretract
|
Maximum duration, in frames, of the retraction time of an uncharged punch curved outward on the ground.
|
uoutairextend
|
Maximum duration, in frames, of the extension time of an uncharged punch curved outward in midair.
|
uoutairretract
|
Maximum duration, in frames, of the retraction time of an uncharged punch curved outward in midair.
|
coutgroundextend
|
Maximum duration, in frames, of the extension time of a charged punch curved outward on the ground.
|
coutgroundretract
|
Maximum duration, in frames, of the retraction time of a charged punch curved outward on the ground.
|
coutairextend
|
Maximum duration, in frames, of the extension time of a charged punch curved outward in midair.
|
coutairretract
|
Maximum duration, in frames, of the retraction time of a charged punch curved outward in midair.
|
routgroundextend
|
Maximum duration, in frames, of the extension time of a singular rush attack curved outward on the ground.
|
routgroundretract
|
Maximum duration, in frames, of the retraction time of a singular rush attack curved outward on the ground.
|
routairextend
|
Maximum duration, in frames, of the extension time of a singular rush attack curved outward in midair.
|
routairretract
|
Maximum duration, in frames, of the retraction time of a singular rush attack curved outward in midair.
|
uingroundextend
|
Maximum duration, in frames, of the extension time of an uncharged punch curved inward on the ground.
|
uingroundretract
|
Maximum duration, in frames, of the retraction time of an uncharged punch curved inward on the ground.
|
uinairextend
|
Maximum duration, in frames, of the extension time of an uncharged punch curved inward in midair.
|
uinairretract
|
Maximum duration, in frames, of the retraction time of an uncharged punch curved inward in midair.
|
cingroundextend
|
Maximum duration, in frames, of the extension time of a charged punch curved inward on the ground.
|
cingroundretract
|
Maximum duration, in frames, of the retraction time of a charged punch curved inward on the ground.
|
cinairextend
|
Maximum duration, in frames, of the extension time of a charged punch curved inward in midair.
|
cinairretract
|
Maximum duration, in frames, of the retraction time of a charged punch curved inward in midair.
|
ringroundextend
|
Maximum duration, in frames, of the extension time of a singular rush attack curved inward on the ground.
|
ringroundretract
|
Maximum duration, in frames, of the retraction time of a singular rush attack curved inward on the ground.
|
rinairextend
|
Maximum duration, in frames, of the extension time of a singular rush attack curved inward in midair.
|
rinairretract
|
Maximum duration, in frames, of the retraction time of a singular rush attack curved inward in midair.
|
Arc and Bird Only Data Arguments
|
uarcgroundextend
|
Maximum duration, in frames, of the extension time of an uncharged arced punch on the ground.
|
uarcgroundretract
|
Maximum duration, in frames, of the retraction time of an uncharged arced punch on the ground.
|
uarcairextend
|
Maximum duration, in frames, of the extension time of an uncharged arced punch in midair.
|
uarcairretract
|
Maximum duration, in frames, of the retraction time of an uncharged arced punch in midair.
|
carcgroundextend
|
Maximum duration, in frames, of the extension time of a charged arced punch on the ground.
|
carcgroundretract
|
Maximum duration, in frames, of the retraction time of a charged arced punch on the ground.
|
carcairextend
|
Maximum duration, in frames, of the extension time of a charged arced punch in midair.
|
carcairretract
|
Maximum duration, in frames, of the retraction time of a charged arced punch in midair.
|
rarcgroundextend
|
Maximum duration, in frames, of the extension time of a singular arced rush attack on the ground.
|
rarcgroundretract
|
Maximum duration, in frames, of the retraction time of a singular arced rush attack on the ground.
|
rarcairextend
|
Maximum duration, in frames, of the extension time of a singular arced rush attack in midair.
|
rarcairretract
|
Maximum duration, in frames, of the retraction time of a singular arced rush attack in midair.
|
Arc Exclusive Data Arguments
|
ugrabarcgroundextend
|
Maximum duration, in frames, of the extension time of an uncharged arced grab on the ground.
|
ugrabarcgroundretract
|
Maximum duration, in frames, of the retraction time of an uncharged arced grab on the ground.
|
ugrabarcairextend
|
Maximum duration, in frames, of the extension time of an uncharged arced grab in midair.
|
ugrabarcairretract
|
Maximum duration, in frames, of the retraction time of an uncharged arced grab in midair.
|
cgrabarcgroundextend
|
Maximum duration, in frames, of the extension time of a charged arced grab on the ground.
|
cgrabarcgroundretract
|
Maximum duration, in frames, of the retraction time of a charged arced grab on the ground.
|
cgrabarcairextend
|
Maximum duration, in frames, of the extension time of a charged arced grab in midair.
|
cgrabarcairretract
|
Maximum duration, in frames, of the retraction time of a charged arced grab in midair.
|
Shield Exclusive Data Arguments
|
uthrgroundextend
|
Maximum duration, in frames, of the extension time of an uncharged shield thrust on the ground.
|
uthrgroundretract
|
Maximum duration, in frames, of the retraction time of an uncharged shield thrust on the ground.
|
uthrairextend
|
Maximum duration, in frames, of the extension time of an uncharged shield thrust in midair.
|
uthrairretract
|
Maximum duration, in frames, of the retraction time of an uncharged shield thrust in midair.
|
cthrgroundextend
|
Maximum duration, in frames, of the extension time of a charged shield thrust on the ground.
|
cthrgroundretract
|
Maximum duration, in frames, of the retraction time of a charged shield thrust on the ground.
|
cthrairextend
|
Maximum duration, in frames, of the extension time of a charged shield thrust in midair.
|
cthrairretract
|
Maximum duration, in frames, of the retraction time of a charged shield thrust in midair.
|
Differing Types
Arc format:
FrameData
|
Standard
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Arc]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Arc]
|
TBD
|
TBD
|
TBD
|
TBD
|
Grab
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Arc]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Arc]
|
TBD
|
TBD
|
TBD
|
TBD
|
Rush
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration [Arc]
|
TBD
|
TBD
|
TBD
|
TBD
|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Beam format:
FrameData
|
Standard
|
Grounded
|
Aerial
|
Extension speed
|
Beam duration
|
Retraction speed
|
Extension speed
|
Beam duration
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Grab
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Rush
|
Grounded
|
Aerial
|
Extension speed
|
Beam duration
|
Retraction speed
|
Extension speed
|
Beam duration
|
Retraction speed
|
Max duration
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Bird format:
FrameData
|
Standard
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Arc]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Arc]
|
TBD
|
TBD
|
TBD
|
TBD
|
Grab
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Rush
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration [Arc]
|
TBD
|
TBD
|
TBD
|
TBD
|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Curve format:
FrameData
|
Standard
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Grab
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Rush
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration [Outer Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration [Inner Curve]
|
TBD
|
TBD
|
TBD
|
TBD
|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Head format:
FrameData
|
Standard
|
Grounded
|
Aerial
|
Extension speed
|
Explosion duration
|
Retraction speed
|
Extension speed
|
Explosion duration
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
N/A
|
TBD
|
TBD
|
N/A
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Grab
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Rush
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration
|
TBD
|
TBD
|
TBD
|
TBD
|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Multi format:
FrameData
|
Standard
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Grab
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Rush
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
TBD
|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Shield format:
FrameData
|
Standard
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (uncharged) [Thrust]
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged) [Thrust]
|
TBD
|
TBD
|
TBD
|
TBD
|
Grab
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration (uncharged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Max duration (charged)
|
TBD
|
TBD
|
TBD
|
TBD
|
Rush
|
Grounded
|
Aerial
|
Extension speed
|
Retraction speed
|
Extension speed
|
Retraction speed
|
Max duration
|
TBD
|
TBD
|
TBD
|
TBD
|
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Note: The retraction speeds for the thrusts are the minimum amount. This documentation is transcluded from Template:FrameData/doc.
|