Toaster: Difference between revisions

Jump to navigation Jump to search
No edit summary
(https://docs.google.com/spreadsheets/d/1MdcbpLOGEdTvrqzarxbP-ZsT8lkt4YvbwoT1ftMxPgc/edit#gid=0)
Line 12: Line 12:
===Appearance===
===Appearance===
The Toaster is a appears similar red [https://en.wikipedia.org/wiki/Boxing_glove boxing glove] with metallic furnishes and an embossed, striped pattern on the back. When it is charged, the metal sides of the glove open up to reveal several light bulbs.
The Toaster is a appears similar red [https://en.wikipedia.org/wiki/Boxing_glove boxing glove] with metallic furnishes and an embossed, striped pattern on the back. When it is charged, the metal sides of the glove open up to reveal several light bulbs.
===Function===
===Function===
{{FlavorText|Packing a fiery punch with a good balance of offense and defense, you can't call yourself a real fighter until you master these bad boys.|[http://arms.nintendo.com/arms/ Official Description]}}  
{{FlavorText|Packing a fiery punch with a good balance of offense and defense, you can't call yourself a real fighter until you master these bad boys.|[http://arms.nintendo.com/arms/ Official Description]}}  
The Toaster functions as a basic boxing glove when uncharged. After charging, its Fire attribute activates, allowing it to easily knock down and burn opponents.
The Toaster functions as a basic boxing glove when uncharged. After charging, its Fire attribute activates, allowing it to easily knock down and burn opponents.


==Damage==
==Technical data==
===Damage===
{| class="wikitable" width="50%"
! width="50%" colspan="7" | Uncharged !! colspan="7" | Charged
|-
| align="center" colspan="7" | 90 || colspan="7" align="center" | 130
|-
! colspan="14" | Rush
|-
| align="center" width="8.33%" | 30 || align="center" width="8.33%" | 25 || align="center" colspan="2" width="16.67%" | 20x2 || align="center" colspan="8" | 10x8 || align="center" width="8.33%" | 40
|}
 
===Frame data===
All measurements are in frames.
{| class="wikitable"
{| class="wikitable"
! width="25%" | Uncharged !! width="25%" | Uncharged (Weak) !! width="25%" | Charged !! Rush
! Maximum duration (uncharged)
| 80
|-
|-
| align="center" | 90 || align="center" | 45 || align="center" | 130 || align="center" | 30
! Maximum duration (charged)
| 74
|}
|}