Template:FrameData/doc: Difference between revisions
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(Updating to fit new format) |
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<nowiki> | <nowiki> | ||
{{FrameData | {{FrameData | ||
| | |ugroundextend= 30 | ||
| | |ugroundretract= 80 | ||
| | |uairextend= 30 | ||
| | |uairretract= 80 | ||
|cgroundextend= 27 | |||
|cgroundretract= 74 | |||
|cairextend= 27 | |||
|cairretract= 74 | |||
|rgroundextend= 20 | |||
|rgroundretract= 65 | |||
|rairextend= 20 | |||
|rairretract= 65 | |||
}} | }} | ||
</nowiki> | </nowiki> | ||
Line 13: | Line 21: | ||
{{FrameData | {{FrameData | ||
| | |ugroundextend= 30 | ||
| | |ugroundretract= 80 | ||
| | |uairextend= 30 | ||
| | |uairretract= 80 | ||
|cgroundextend= 27 | |||
|cgroundretract= 74 | |||
|cairextend= 27 | |||
|cairretract= 74 | |||
|rgroundextend= 20 | |||
|rgroundretract= 65 | |||
|rairextend= 20 | |||
|rairretract= 65 | |||
}} | }} |
Revision as of 23:32, 19 November 2017
Example:
{{FrameData |ugroundextend= 30 |ugroundretract= 80 |uairextend= 30 |uairretract= 80 |cgroundextend= 27 |cgroundretract= 74 |cairextend= 27 |cairretract= 74 |rgroundextend= 20 |rgroundretract= 65 |rairextend= 20 |rairretract= 65 }}
Result:
FrameData | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 30 frames (0.5 sec. approx) | 80 frames (1.33 sec. approx) | 30 frames (0.5 sec. approx) | 80 frames (1.33 sec. approx) | |
Max duration (charged) | 27 frames (0.45 sec. approx) | 74 frames (1.23 sec. approx) | 27 frames (0.45 sec. approx) | 74 frames (1.23 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 20 frames (0.33 sec. approx) | 65 frames (1.08 sec. approx) | 20 frames (0.33 sec. approx) | 65 frames (1.08 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.