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Spring Man: Difference between revisions

From ARMS Institute, the ARMS Wiki
1,347 bytes removed ,  1 September 2017
1. I don't think the names are official 2. Signature ARMS info should go on the pages of the ARMS themselves
(1. I don't think the names are official 2. Signature ARMS info should go on the pages of the ARMS themselves)
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==Abilities==
==Abilities==
 
One of Spring Man's abilities allows him to parry incoming attacks, giving him added time to counter and punish. It is performed by holding the dash or jump button and releasing at any time before max charge. If holding jump, the player has to wait until Spring Man touches the floor to be able to activate the ability. The parry is mainly used to bait and counter punches, cover wake-up options and defend against aggressive opponents. When Spring Man reaches 25 or lower damage, he glows red, and his ARMS stay permanently charged.
'''Primary Ability:''' Spring Man’s primary ability is called ''Deflect.'' This ability allows him to parry incoming attacks, giving him added time to counter and punish. Deflect is performed by holding the dash or jump button and releasing at any time before max charge. If holding jump, you have to wait until Spring Man touches the floor to be able to activate the ability. Deflect is mainly used to bait and counter punches, cover wake-up options and defend against aggressive opponents.
 
'''Secondary Ability:''' Spring Man’s secondary ability is called ''Indomitable Spirit.'' This ability is a special ability that kicks in once Spring Man is reduced to 25% HP. He glows red, and his arms stay permanently charged. This mode allows spring man to make amazing comebacks, utilizing the raw power of the Toaster and combo potential of the Boomerang and Tribolt.
 
==Signature ARMS==
 
'''Toaster''' is a fire element glove arm, dealing 90 damage uncharged and 130 damage while charged. It is a good arm for dealing quick and easy damage. In rush mode, the toaster upgrades to rapid fire, ending in a final flame imbued hit that deals extra damage.
 
'''Boomerang''' is a wind element boomerang arm that deals 80 damage uncharged and 90 damage while charged. The arm blows the opponent up into the air with a gust of wind to allow for a followup attack or rush confirm. While in rush, the boomerang upgrades into a cyclone attack that deals damage while blowing the opponent into the air
 
'''Tribolt''' is a stun element tri-shot arm that deals 70 damage uncharged and 110 damage while charged. A charged Tribolt allows for a grab followup at medium to close range, as well as a rush confirm. They are also good for dealing quick damage and limiting mobility. During rush, the Tribolt upgrades to rapid fire, ending in a final three shot attack that knocks the opponent back.


==Quotes==
==Quotes==