Template:GrabArcing
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | TBD | TBD | TBD | TBD |
Maximum duration (uncharged) [Arc] | TBD | TBD | TBD | TBD |
Maximum duration (charged) | TBD | TBD | TBD | TBD |
Maximum duration (charged) [Arc] | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Example:
{{GrabArcing |ugroundextend= 30 |ugroundretract= 80 |uairextend= 30 |uairretract= 80 |cgroundextend= 27 |cgroundretract= 74 |cairextend= 27 |cairretract= 74 |uarcgroundextend= 30 |uarcgroundretract= 80 |uarcairextend= 30 |uarcairretract= 80 |carcgroundextend= 27 |carcgroundretract= 74 |carcairextend= 27 |carcairretract= 74 }} Result:
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved. Note: All frame data shown is tested using Spring Man. Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible. Note: All frame data is used consisting of the ARMS weapon being in both hands.
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