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Charge: Difference between revisions

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==Character Specific Charges==
==Character Specific Charges==


===Spring Man===
===[[Spring Man]]===


When charging from a dash, air dash, or jump, when the charge is released early, a deflect ring will be formed around Spring Man. This ring protects him from all attacks for as long as it lasts.
When charging from a dash, air dash, or jump, when the charge is released early, a deflect ring will be formed around Spring Man. This ring protects him from all attacks for as long as it lasts.


===Min Min===
===[[Min Min]]===


If gaining a full charge from a dash, air dash, or jump, Min Min's left arm will become her Dragon Arm. This enhancement will allow her left ARM weapon to become permanently charged up and increase the girth of her weapon until either the round ends, she is knocked down, or the Dragon Arm is disabled.
If gaining a full charge from a dash, air dash, or jump, Min Min's left arm will become her Dragon Arm. This enhancement will allow her left ARM weapon to become permanently charged up and increase the girth of her weapon until either the round ends, she is knocked down, or the Dragon Arm is disabled.


===Mechanica===
===[[Mechanica]]===


While holding jump to hover, Mechanica will have her ARMS charged for the entire flight. It will quickly dissipate if an air dash is done however.
While holding jump to hover, Mechanica will have her ARMS charged for the entire flight. It will quickly dissipate if an air dash is done however.


===Twintelle===
===[[Twintelle]]===


If charging up in any way other than Block, Twintelle will create a field around her that will slow all ARMS that enter its radius. She can keep this field up longer if she holds a charge.
If charging up in any way other than Block, Twintelle will create a field around her that will slow all ARMS that enter its radius. She can keep this field up longer if she holds a charge.


===Byte and Barq===
===[[Byte and Barq]]===


If Barq is active while Byte is charging up from a dash, air dash, or jump, Barq himself will also charge up in conjunction with Byte. The next charged punch thrown by Byte will cause Barq to punch with a Fire enhanced glove at the same time as Byte.
If Barq is active while Byte is charging up from a dash, air dash, or jump, Barq himself will also charge up in conjunction with Byte. The next charged punch thrown by Byte will cause Barq to punch with a Fire enhanced glove at the same time as Byte.
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In addition, if Byte is hopping on Barq with short hops, every time Byte lands on Barq, he will gain a charge for a brief period of time. If doing a full hop, he will gain charged ARMS for the entire flight.
In addition, if Byte is hopping on Barq with short hops, every time Byte lands on Barq, he will gain a charge for a brief period of time. If doing a full hop, he will gain charged ARMS for the entire flight.


===Kid Cobra===
===[[Kid Cobra]]===


If a charge is gained in any way, Cobra will be able to do a "Cobra Dash". This dash has heavily increased movement and if a Cobra Dash is done in a forward direction, it will allow Kid Cobra to duck under most ARMS.  
If a charge is gained in any way, Cobra will be able to do a "Cobra Dash". This dash has heavily increased movement and if a Cobra Dash is done in a forward direction, it will allow Kid Cobra to duck under most ARMS.  


===Helix===
===[[Helix]]===


When Helix is in "Tower Mode" by holding the jump button, he will be charged for however long he stays in that mode. If exiting Tower Mode, the charge will quickly dissipate.
When Helix is in "Tower Mode" by holding the jump button, he will be charged for however long he stays in that mode. If exiting Tower Mode, the charge will quickly dissipate.


===Max Brass===
===[[Max Brass]]===


When charging from a dash, air dash, or jump, when the charge is released early, a deflect ring will be formed around Max Brass. This ring protects him from all attacks for as long as it lasts.
When charging from a dash, air dash, or jump, when the charge is released early, a deflect ring will be formed around Max Brass. This ring protects him from all attacks for as long as it lasts.
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In addition, when Max Brass gains a full charge, he will become "Buffed Up". While Buffed, he will have Super Armor properties, become bigger, have increased ARM girth, increased jump distance, and increased dash distance. The Buff will end when the charge ends, when one of Max Brass's arms are disabled, or when he is knocked down.
In addition, when Max Brass gains a full charge, he will become "Buffed Up". While Buffed, he will have Super Armor properties, become bigger, have increased ARM girth, increased jump distance, and increased dash distance. The Buff will end when the charge ends, when one of Max Brass's arms are disabled, or when he is knocked down.


===Springtron===
===[[Springtron]]===


When charging from a dash, air dash, or jump, when the charge is released early, a deflect ring will be formed around Springtron. This ring protects him from all attacks for as long as it lasts.
When charging from a dash, air dash, or jump, when the charge is released early, a deflect ring will be formed around Springtron. This ring protects him from all attacks for as long as it lasts.
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