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Advanced Techniques: Difference between revisions

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==Air Damaging==  
==Air Damaging==  
You can actually do more damage to your opponent if they're air born despite being in their knocked down animation. If you time a punch just right so that your opponent bounces off of a trampoline, is in the air thanks to a charged wind type ARM, or is generally in the air long enough from getting knocked down, you can hit them again for an additional 20 damage. It doesn't just have to be a singular punch, you can preform a [[Rush attack]] while they're air born and they'll be subjected to the full attack.
You can actually do more damage to your opponent if they're air born despite being in their knocked down animation. If you time a punch just right so that your opponent bounces off of a trampoline, is in the air thanks to a charged wind type ARM, or is generally in the air long enough from getting knocked down, you can hit them again for an additional 20 damage. It doesn't just have to be a singular punch, you can preform a [[Rush attack]] while they're air born and they'll be subjected to the full attack.
==Yabuki Combo==
A Yabuki Combo is performed after activating and successfully landing a rush on any opponent who was thrown/knocked into the air and then bounced off of the outer ring of springs in Spring Stadium. The technique was named after [[Kosuke Yabuki]] (the game's producer) after he first demonstrated it during an exhibition match at the 2017 ARMS Open Invitational.


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