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ARMS (equipment): Difference between revisions

From ARMS Institute, the ARMS Wiki
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The ARMS in the game don't even come close to realising all possible combinations and there are technically more anyway since the unique type is being counted as one and it's possible for an ARM to have no attribute (also consider that as far as I know ARMS of the same type always have the same weight), so this is not worth noting
m (Undo revision 20910 by 3-UP Hewer (talk) that didn't fix it so I'll assume it's just displaying wrong)
Tag: Undo
m (The ARMS in the game don't even come close to realising all possible combinations and there are technically more anyway since the unique type is being counted as one and it's possible for an ARM to have no attribute (also consider that as far as I know ARMS of the same type always have the same weight), so this is not worth noting)
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'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the [[ARM Getter]]. Fighters can charge their ARMS by holding jump, dash or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], [[Max Brass]] and [[Springtron]] all have abilities which, while active, allow their ARMS to stay permanently charged.
'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the [[ARM Getter]]. Fighters can charge their ARMS by holding jump, dash or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], [[Max Brass]] and [[Springtron]] all have abilities which, while active, allow their ARMS to stay permanently charged.


ARMS belong to one of at least nine different '''types''', possess one of eight different '''attributes''' and have three different '''weight classes''', coming down to an astounding 324 different combinations.
ARMS belong to one of at least twelve different '''types''', possess one of eight different '''attributes''' and have three different '''weight classes'''.


== Types ==
== Types ==
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