ARMS (equipment): Difference between revisions

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* '''Curve''' ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them.
* '''Curve''' ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them.
* '''Glove''' ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove.  
* '''Glove''' ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove.  
* '''Hammer''' ARMS are similar to Heavy ARMS, but slam downwards at the end of its flight rather than continue flying forward.
* '''Hammer''' ARMS are similar to Heavy ARMS, but slam downwards at the end of their flight rather than continue flying forward.
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks.
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks.
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS.
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS.
* '''Whip''' ARMS that can be sent in many different angles to hit your opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going.  
* '''Whip''' ARMS that can be sent in many different angles to hit an opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going.  
* '''Missile''' ARMS that have a homing property. Cannot be controlled while flying.
* '''Missile''' ARMS have a homing property. They cannot be controlled while flying.
* '''Beam''' ARMS fire a beam that can sweep left or right when curved.
* '''Beam''' ARMS fire a beam that can sweep left or right when curved.
* '''Shield''' ARMS move slowly and can block multiple hits before retracting.
* '''Shield''' ARMS move slowly and can block multiple hits before retracting.
* '''Nunchuck''' ARMS have two methods of attacking depending on if the attack is used in the air or on the ground. They also have above average homing.
* '''Nunchuck''' ARMS have two methods of attacking depending on if the attack is used in the air or on the ground. They also have above average homing.
* '''Umbrella''' ARMS have their speed change depending on proximity to the opponent. They also have considerable homing ability and large hitboxes.
* '''Umbrella''' ARMS change speed depending on proximity to the opponent. They also have considerable homing ability and large hitboxes.
* '''Unique''' ARMS have their own abilities that are not shared with any other ARMS.
* '''Unique''' ARMS have their own abilities that are not shared with any other ARMS.


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