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Electric: Difference between revisions
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Electric duration is 1.25 seconds for Megawatt, Revolver, Sparky, and Thunderbird and 1.75 seconds for Seekie and Guardian. | Electric duration is 1.25 seconds for Megawatt, Revolver, Sparky, and Thunderbird and 1.75 seconds for Seekie and Guardian. | ||
== Strategy == | |||
Electric arms carry a very powerful effect - near complete paralysis. Though unlike most other attributes, they don't add any extra damage, affected fighters will instead be unable to punch or block, and their movement almost (but not completely) nonexistent. The uses of such attacks are obvious, as this basically leaves the opponent open for pretty much anything, though the most optimal reaction is simply to always grab (Or [[Rush]].), as once a fighter is electrocuted, the next hit will make them fall, lowering the combo potential. Regardless of these slight downfalls, Electric is a very consistent and useful ability. | |||
== Gallery == | == Gallery == |