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Charge: Difference between revisions

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427 bytes added ,  23 December 2017
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added coyle charge
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In addition, if gaining a full charge, Springtron will emit a giant shockwave that will both stop all presently punched ARMS in its radius as well as cause the puncher's corresponding arms to become disabled. After emitting the shockwave, Springtron will gain increased movement speed, increased jump distance, and increased dash distance. This buff lasts as long as the charge lasts, and can be ended prematurely by disabling one of Springtron's arms or knocking him down.
In addition, if gaining a full charge, Springtron will emit a giant shockwave that will both stop all presently punched ARMS in its radius as well as cause the puncher's corresponding arms to become disabled. After emitting the shockwave, Springtron will gain increased movement speed, increased jump distance, and increased dash distance. This buff lasts as long as the charge lasts, and can be ended prematurely by disabling one of Springtron's arms or knocking him down.
===[[Dr. Coyle]]===
When charging up from a dash, Dr. Coyle will grow an extra ARM on one of her shoulders. This extra ARM lasts for as long as the charge does and the shoulder it materializes on is completely random. This shoulder ARM will share the same ARM weaponry as whatever is in Dr. Coyle's corresponding hand (e.g. Lokjaw on left hand will cause the shoulder ARM to have a Lokjaw if it spawns on the left shoulder).


==Removing Charge==
==Removing Charge==
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