Version 2.1.0: Difference between revisions

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'''Version 2.1.0''' was an update for {{game}} released on {{#dateformat:2017-08-09}}, serving primarily to balance the game and revamp [[Training]] mode.
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==Changelog==
*Moved [[Training]] to the top menu.
*Added five exercises to Training, and added difficulty level indications.
*Adjusted the way the [[rush gauge]] fills, decreasing the amount gained for punches that do not connect with the opponent.
*When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
*Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
*Changed the pause, results, and replay menus in Training to be more convenient.
*For Best Stage in [[Stats]], made it harder for less frequently played stages to be selected, even if you have a high win ration  [''sic''] on them.
*Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
===[[Fighter]] adjustments===
{| class="wikitabley"
! Fighter !! Adjustment(s)
|-
! rowspan="2" | [[Master Mummy]]
| {{buff}} Increased dash speed.
|-
| {{buff}} Increased movement speed when jumping.
|-
! [[Mechanica]]
| {{buff}} Increased movement speed when jumping.
|-
! [[Kid Cobra]]
| Adjusted floatation when performing a jump attack.
|-
! [[Byte & Barq]]
| {{buff}} Trained Barq to get up quicker.
|}
===[[ARMS (equipment)|ARMS]] Adjustments===
{| class="wikitabley"
! ARMS !! Adjustment(s)
|-
! rowspan="3" | [[Boomerang]]
| {{buff}} Increased speed when throwing in a wide curve.
|-
| {{buff}} Increased extension speed.
|-
| {{buff}} Increased homing.
|-
! rowspan="2" | [[Coolerang]]
| {{buff}} Increased extension speed.
|-
| {{buff}} Increased homing.
|-
! rowspan="4" | [[Revolver]]
| {{buff}} Increased extension speed.
|-
| {{buff}} Improved curving performance.
|-
| {{buff}} Increased retraction speed.
|-
| {{buff}} Shortened the time needed from starting a rush to firing the first shot.
|-
! rowspan="3" | [[Retorcher]]
| {{buff}} Improved curving performance.
|-
| {{buff}} Increased retraction speed.
|-
| {{buff}} Increased expansion rate when extending.
|-
! rowspan="3" | [[Parasol]]
| {{buff}} Increased expansion rate when extending.
|-
| {{buff}} Increased retraction speed.
|-
| {{nerf}} Decreased expansion rate for charge attacks.
|-
! rowspan="2" | [[Megawatt]]
| {{buff}} Improved curving performance.
|-
| {{buff}} Increased retraction speed.
|-
! [[Slamamander]]
| {{buff}} Increased homing
|-
! rowspan="2" | [[Tribolt]]
| {{buff}} Increased extension speed.
|-
| {{nerf}} Decreased rush damage.
|-
! [[Triblast]]
| {{buff}} Increased speed of charge attacks.
|-
! [[Homie]]
| {{buff}} Increased rush damage.
|-
! rowspan="2" | [[Guardian]]<ref>The Guardian's {{buff}} charge damage was also increased.</ref>
| {{buff}} Made it so the electric shock when a charge attack connects lasts longer.
|-
| Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
|-
! [[Blorb]]
| Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
|-
! rowspan="2" | [[Seekie]]
| {{nerf}} Increased retraction speed.<ref name="inverse">The official English translation was incorrect; Retraction speed was decreased.</ref>
|-
| {{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long.
|-
! rowspan="3" | [[Ramram]]
| {{nerf}} Increased retraction speed.<ref name="inverse" />
|-
| {{nerf}} Decreased expansion rate for charge attacks.
|-
| {{nerf}} Decreased speed of charge attacks.
|-
! [[Cracker]]
| rowspan="3" | {{nerf}} Increased retraction speed.<ref name="inverse" />
|-
! [[Popper]]
|-
! [[Hydra]]
|-
! rowspan="2" | [[Bubb]]<br>[[Buff]]
| {{nerf}} Decreased extension speed.
|-
| {{nerf}} Decreased expansion rate when extending.
|}
<references />
 
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Revision as of 14:25, 19 September 2017

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