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| {{VersionTabs|linkPrev=Version 1.1.0|linkNext=Version 2.1.0}}
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| [[File:Max Brass Title.jpg|thumb|The alternate title screen of Version 2.0.0.]]
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| '''Version 2.0.0''' is an update to [[ARMS (game)|ARMS]] that was released on {{#dateformat:2017-07-11}}. It adds [[Max Brass]].
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| == Features ==
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| *ARMS League Commissioner [[Max Brass]] added as a playable character.
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| *New [[ARMS (equipment)|ARMS]] [[Nade]], [[Roaster]], and [[Kablammer]] added.
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| *New stage [[Sky Arena]] added.
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| *New versus mode [[Hedlok Scramble]] added. Punch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time. This can be selected in Versus, Friend, or Local and it will also appear in Party Match.
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| *[[Stats]] added to the Top Menu. Check stats such as your most used fighter, best stage, and ARM accuracy.
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| *[[Events]] added to the Top Menu. Here you can set whether or not you want to join official online events.
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| == Fixes ==
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| *Snake Park has been swapped out for Sky Arena in the Ranked Match stage roster.
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| *Raised highest rank in Ranked Match to 20.
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| *Increased the penalty for disconnecting during Ranked Match play.
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| *Improved visibility during charge attacks for the Popper and Cracker.
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| *Increased the amount of time necessary for the following ARMS to return after being knocked down, increasing risk: Hydra
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| *Increased the amount of time it takes to recover when a grab is deflected with a single punch.
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| *Fixed issue where ARMS such as Blorb and Megaton would catch on the ground and fail to fire.
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| *Fixed issue where explosive ARMS would sometimes fail to explode when receiving an attack.
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| *In online play, fixed issue where the appearance or non-appearance of items could differ between devices.
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| *In online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed.
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| *In online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.
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| ===[[Fighter]] adjusments===
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| {| class="wikitabley"
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| ! Fighter !! Adjustment(s)
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| |-
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| ! [[Ribbon Girl]]
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| | Fixed issue where in some instances she could remain airborne for an overlong period of time while continually attacking.
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| |-
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| ! [[Ninjara]]
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| | Fixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up.
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| |-
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| ! [[Byte & Barq]]
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| | In online play, fixed an issue where sometimes Barq would continually defend against an opponents’ rush attack for a set period of time.
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| |-
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| ! [[Kid Cobra]]
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| | {{nerf}} Decreased distance while jumping.
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| |}
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| ===[[ARMS (equipment)|ARMS]] Adjustments===
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| {| class="wikitabley"
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| ! ARMS !! Adjustment(s)
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| |-
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| ! [[Megaton]]
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| | rowspan="5" | {{buff}} Increased retraction speed.
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| |-
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| ! [[Megawatt]]
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| |-
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| ! [[Boomerang]]
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| |-
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| ! [[Revolver]]
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| |-
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| ! [[Retorcher]]
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| |-
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| ! [[Guardian]]
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| | {{buff}} Increased extension speed.
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| |-
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| ! rowspan="2" | [[Popper]]<br>[[Cracker]]
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| | {{nerf}} Increased retraction time after being knocked down.
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| |-
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| | {{change}} Improved visibility of charge attacks.
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| |-
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| ! rowspan="2" | [[Hydra]]
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| | {{nerf}} Increased retraction time after being knocked down.
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| |-
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| | {{nerf}} Decreased the amount of damage when rush connects with multiple consecutive hits.
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| |-
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| ! [[Triblast]]
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| | Fixed issue where the time necessary for the Triblast to return when deflected was shortened.
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| |-
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| ! [[Slapamander]]
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| | Fixed issue where it would sometimes fail to hit Helix when he is extended.
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| |}
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| {{NavboxUpdate}}
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