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Springtron: Difference between revisions

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== Abilities ==
== Abilities ==
Similar to Spring Man, Springtron is able to repel incoming attacks with a small shockwave when dashing and charging at the same time. However, his arms do not stay perma-charged when his health drops below 25%. When he charges for approximately 3 seconds, he can deflect and disable his opponent's arms only if they try to punch or grab him. His arms will stay charged for much longer and his movement speed will temporarily increase right after. Springtron will lose this effect in approximately 10 seconds or if he is knocked down before then.
Similar to Spring Man, Springtron is able to repel incoming attacks with a small shockwave when dashing and charging at the same time. However, his arms do not stay perma-charged when his health drops below 25%. When he charges for approximately 3 seconds, he releases an energy field that disables any ARMS that come into contact with it, either via punches/grabs or due to an opponent getting too close to the field. His arms will stay charged for much longer and his movement speed will temporarily increase right after. Springtron will lose this effect in approximately 10 seconds or if he is knocked down before then.


==In [[Grand Prix]]==
==In [[Grand Prix]]==
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