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Seekie: Difference between revisions

From ARMS Institute, the ARMS Wiki
6 bytes removed ,  19 April 2020
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* Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
* Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
* When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage.  Both the initial contact with the Seekie and its explosion have the Electric attribute.
* When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an [[Explosion]] ARM, dealing additional damage.  Both the initial contact with the Seekie and its explosion have the Electric attribute.
**Similar to other Explosion ARMS, it can self-destruct if an opponent hits your ARM, dealing 40 damage and disabling both the user's ARMS.
**Similar to Explosion ARMS, it can self-destruct if an opponent hits your ARM, dealing 40 damage and disabling both the user's ARMS.
* A [[Rush_Gauge|Rush]] fires off the missiles which will explode on contact of at the end of its range; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack.
* A [[Rush_Gauge|Rush]] fires off the missiles which will explode on contact of at the end of its range; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack.
** If the missile is knocked away by an obstacle or Heavy ARM, it will still explode where it fell, which can hurt the user.
** If the missile is knocked away by an obstacle or Heavy ARM, it will still explode where it fell, which can hurt the user.
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