Rush Gauge: Difference between revisions

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The rush meter is a small, yellow triangle next to the [[Fighter|Fighter's]] health bar that slowly fills up. When it's full, there's a small yellow flame effect. You can then use a ''rush move''. When this occurs, you can use your punches in rapid succession, often easily racking up damage. However, if you are hit by a punch while your rush meter is full, you can't use the rush attack.
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The '''Rush Gauge''' is a small triangle next to the [[Fighter|fighter's]] health bar that slowly fills up. When it is full, the player can use a [[Rush]], as indicated by the triangle becoming yellow. When this occurs, the player's punches become powerful and/or rapid, leading to a high damage output. However, the Rush can be cancelled if damage is taken.
 
When the Rush is activated, if a punch is coming towards the player it will knock it out of the air. It can also retract ARMS thrown out upon activation.
 
To increase the Rush Gauge, the player can either: stand in [[Rush Juice]], throw out punches, charge their ARMS, or take damage.
 
Rushing also causes each ARM to move up a weight class. For example, the [[Tribolt]] is treated as a medium weight ARM when used during a Rush. Heavy ARMS used during a Rush cancel out all other punches.
 
Players wearing [[Hedlok]] do not punch for their Rush attack; instead launching a powerful fireball.
There are variations for each of your [[ARMS]]' attack. For example, the first default of [[Ninjara]] throws the [[Chakram]] repeatedly when using the rush.
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