Rush Gauge: Difference between revisions
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The '''Rush Gauge''' is a small triangle next to the [[Fighter|fighter's]] health bar that slowly fills up. When it is full, the player can use a [[Rush]], as indicated by the triangle becoming yellow. When this occurs, the player's punches become powerful and/or rapid, leading to a high damage output. However, the Rush can be cancelled if damage is taken. | |||
When the Rush is activated, if a punch is coming towards the player it will knock it out of the air. It can also retract ARMS thrown out upon activation. | |||
To increase the Rush Gauge, the player can either: stand in [[Rush Juice]], throw out punches, charge their ARMS, or take damage. | |||
Rushing also causes each ARM to move up a weight class. For example, the [[Tribolt]] is treated as a medium weight ARM when used during a Rush. Heavy ARMS used during a Rush cancel out all other punches. | |||
Players wearing [[Hedlok]] do not punch for their Rush attack; instead launching a powerful fireball. | |||
There are variations for each of your [[ARMS]]' attack. For example, the first default of [[Ninjara]] throws the [[Chakram]] repeatedly when using the rush. |