Rush: Difference between revisions

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'''Rush''' is an ability that all [[fighters]] have that will charge over time. Once activated, it will retract your [[ARMS (extendable)|ARMS]] and deflect any nearby ones too. Start punching and your punches will go rapid-fire. Spam punches to deal up to 340 damage. Rush will be disabled if you get hit by a charged [[ARMS (equipment)|ARM]].
'''Rush''' is an ability that all [[fighters]] have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighters [[ARMS (extendable)|ARMS]] and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what [[ARMS (equipment)|ARMS]] the player has equipped. Rush will be disabled if you get hit by a charged ARM.

Revision as of 13:27, 9 November 2018

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Rush is an ability that all fighters have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighters ARMS and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what ARMS the player has equipped. Rush will be disabled if you get hit by a charged ARM.