Rush: Difference between revisions
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|JapR= | |JapR= | ||
|JapM= | |JapM= | ||
|ChiT= | |ChiT=必殺猛攻 | ||
|ChiTR= | |ChiTR=Bītsaat Máahnggūng | ||
|ChiTM= | |ChiTM=Definite Kill Rush Attack | ||
|ChiS=必杀猛攻 | |ChiS=必杀猛攻 | ||
|ChiSR=Bìshā Měnggōng | |ChiSR=Bìshā Měnggōng |
Revision as of 02:27, 2 October 2019
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Rush is an ability that all fighters have that will charge over time. It charges through a meter that builds up each time an attack connects. Once activated, it will retract the fighter's ARMS and deflect any nearby ones, too. Fighters will glow with a yellow aura. The player is then able to start punching rapidly. Maximum number of hits and damage is determined by what ARMS the player has equipped. Rush will be disabled if the player is hit by a charged ARM.
Names in other languages
Language | Name | Meaning |
---|---|---|
Chinese (Traditional) | 必殺猛攻 Bītsaat Máahnggūng |
Definite Kill Rush Attack |
Chinese (Simplified) | 必杀猛攻 Bìshā Měnggōng |
Definite Kill Rush Attack |