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Rules: Difference between revisions

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[[ARMS (game)|ARMS]] allows players to set various match '''rules'''. Not all rules can be altered in all modes, and these include:<ref>[https://www.youtube.com/watch?v=Pp5MQPDaLp8 ARMS - Title Screen, Menu, & Options Tour (Grand Prix, Ranked Battle, & More).] GameXplain. Retrieved {{#dateformat:2017-06-05}}.</ref>
[[ARMS (game)|ARMS]] allows players to set various match '''rules'''. Not all rules can be altered in all modes, and these include:<ref>[https://www.youtube.com/watch?v=Pp5MQPDaLp8 ARMS - Title Screen, Menu, & Options Tour (Grand Prix, Ranked Battle, & More).] GameXplain. Retrieved {{#dateformat:2017-06-05}}.</ref>
*Whether players should be on teams, and which combination of players are put on each team;
*Whether players should be on teams, and which combination of players are put on each team
**These can be one of the following combinations:
*** Players 1 and 2 versus Players 3 and 4
*** Players 1 and 3 versus Players 2 and 4
*** Players 1 and 4 versus Players 2 and 3
*The time limit (unlimited or 99 seconds);
*The time limit (unlimited or 99 seconds);
*How many matches must be won to be declared the winner (first to 1, 2, or 3);
*How many matches must be won to be declared the winner (first to 1, 2, or 3);
*Whether to spawn items or not (albeit with no control over which items spawn);
*Whether to spawn items or not (cannot select which items spawn)
*The HP each fighter starts with (1000, as normal, infinite, or one-punch K.O.);
*The HP each fighter starts with (1000, infinite, or one-punch K.O.);
*The properties of the rush gauge;
*The properties of the rush gauge;
**These include turning the rush gauge off entirely, having the gauge be constantly full for all fighters or just players only, or having the rush gauge act as normal.
**These include turning the rush gauge off entirely, having the gauge be constantly full for all fighters or just human players only, or having the rush gauge act as normal.
*How many COM players to include (1 through 3);
*How many COM players to include (total of human and CPU participants cannot be above four)
*The skill level of each COM player;
*The skill level of each COM player;
** These can be either a difficulty from 1 through 7, like [[Grand Prix]], stationary or evasive.
**These can be either a difficulty from 1 through 7, like [[Grand Prix]], stationary or evasive.
== References ==
== References ==
<references />
<references />
==Names in other languages==
{{ForeignName
|Jap=
|JapR=
|JapM=
|ChiT=規則
|ChiTR=Kwāijāk
|ChiTM=Rules
|ChiS=规则
|ChiSR=Guīzé
|ChiSM=Rules
|Dut=
|DutM=
|Fre=
|FreM=
|Ger=
|GerM=
|Ita=
|ItaM=
|Rus=
|RusR=
|RusM=
|Spa=
|SpaM=
}}


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