Rules: Difference between revisions
From ARMS Institute, the ARMS Wiki
no edit summary
No edit summary |
|||
Line 2: | Line 2: | ||
{{PicturesNeeded}} | {{PicturesNeeded}} | ||
[[ARMS (game)|ARMS]] allows players to set various match '''rules'''. Not all rules can be altered in all modes, and these include:<ref>[https://www.youtube.com/watch?v=Pp5MQPDaLp8 ARMS - Title Screen, Menu, & Options Tour (Grand Prix, Ranked Battle, & More).] GameXplain. Retrieved {{#dateformat:2017-06-05}}.</ref> | [[ARMS (game)|ARMS]] allows players to set various match '''rules'''. Not all rules can be altered in all modes, and these include:<ref>[https://www.youtube.com/watch?v=Pp5MQPDaLp8 ARMS - Title Screen, Menu, & Options Tour (Grand Prix, Ranked Battle, & More).] GameXplain. Retrieved {{#dateformat:2017-06-05}}.</ref> | ||
*Whether players should be on teams, and which combination of players are put on each team | *Whether players should be on teams, and which combination of players are put on each team | ||
*The time limit (unlimited or 99 seconds); | *The time limit (unlimited or 99 seconds); | ||
*How many matches must be won to be declared the winner (first to 1, 2, or 3); | *How many matches must be won to be declared the winner (first to 1, 2, or 3); | ||
*Whether to spawn items or not ( | *Whether to spawn items or not (cannot select which items spawn) | ||
*The HP each fighter starts with (1000 | *The HP each fighter starts with (1000, infinite, or one-punch K.O.); | ||
*The properties of the rush gauge; | *The properties of the rush gauge; | ||
**These include turning the rush gauge off entirely, having the gauge be constantly full for all fighters or just players only, or having the rush gauge act as normal. | **These include turning the rush gauge off entirely, having the gauge be constantly full for all fighters or just human players only, or having the rush gauge act as normal. | ||
*How many COM players to include ( | *How many COM players to include (total of human and CPU participants cannot be above four) | ||
*The skill level of each COM player; | *The skill level of each COM player; | ||
** These can be either a difficulty from 1 through 7, like [[Grand Prix]], stationary or evasive. | **These can be either a difficulty from 1 through 7, like [[Grand Prix]], stationary or evasive. | ||
== References == | == References == | ||
<references /> | <references /> |