1,044
edits
m (Replaced content with " {{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms....") Tag: Replaced |
Tag: Undo |
||
Line 1: | Line 1: | ||
{{InfoboxARMS | |||
|name=Retorcher | |||
|image=arm-retorche-right.png | |||
|type=Multi-Shot | |||
|attribute=Fire | |||
|fighter=Master Mummy | |||
|brand=brand6}} | |||
The '''Retorcher''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | |||
==Description== | |||
===Appearance=== | |||
===Function=== | |||
{{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Medium]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{{ARMDamage | |||
|udamage=70 | |||
|cdamage=100 | |||
|rdamage=175 | |||
|rushhits=12 | |||
}} | |||
===Frame data=== | |||
{{FrameData | |||
|type= Multi | |||
|ugroundextend= 69 | |||
|ugroundextend2= 73 | |||
|ugroundextend3= 80 | |||
|ugroundretract= 17 | |||
|uairextend= 70 | |||
|uairextend2= 74 | |||
|uairextend3= 81 | |||
|uairretract= 17 | |||
|cgroundextend= 63 | |||
|cgroundextend2= 68 | |||
|cgroundextend3= 75 | |||
|cgroundretract= 17 | |||
|cairextend= 64 | |||
|cairextend2= 69 | |||
|cairextend3= 76 | |||
|cairretract= 17 | |||
|ugrabgroundextend= 68 | |||
|ugrabgroundretract= 26 | |||
|ugrabairextend= 70 | |||
|ugrabairretract= 26 | |||
|cgrabgroundextend= 62 | |||
|cgrabgroundretract= 26 | |||
|cgrabairextend= 64 | |||
|cgrabairretract= 26 | |||
|rgroundextend= 37 | |||
|rgroundextend2= 44 | |||
|rgroundextend3= 51 | |||
|rgroundextend4= 58 | |||
|rgroundextend5= 65 | |||
|rgroundextend6= 72 | |||
|rgroundextend7= 79 | |||
|rgroundextend8= 86 | |||
|rgroundextend9= 93 | |||
|rgroundextend10= 105 | |||
|rgroundextend11= 112 | |||
|rgroundextend12= 119 | |||
|rgroundretract= 24 | |||
|rairextend= 37 | |||
|rairextend2= 44 | |||
|rairextend3= 51 | |||
|rairextend4= 58 | |||
|rairextend5= 65 | |||
|rairextend6= 72 | |||
|rairextend7= 79 | |||
|rairextend8= 86 | |||
|rairextend9= 93 | |||
|rairextend10= 105 | |||
|rairextend11= 112 | |||
|rairextend12= 119 | |||
|rairretract= 24 | |||
}} | |||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | |||
{{ForeignName | |||
|Jap=オートカノン | |||
|JapR=Ōto Kanon | |||
|JapM=Automatic Cannon | |||
|Dut=Cerberus | |||
|DutM=Cerberus | |||
|Fre=Cerbère | |||
|FreM=Cerberus | |||
|Ger=Feuermatik | |||
|GerM=Firematic | |||
|Ita=Converger | |||
|ItaM=Converger | |||
|Rus=Цербер | |||
|RusR=Tserber | |||
|RusM=From ''Cerberus'' | |||
|Spa=Univólver | |||
|SpaM=From ''uni'', one, and ''revólver'', revolver | |||
}} | |||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=2.0.0 | |||
|change2={{Buff}}Shortened the amount of time necessary to return after being extended. | |||
|name3=2.1.0 | |||
|change3={{Buff}} Improved curving performance. <br> {{Buff}} Increased retraction speed. <br> {{buff}} Increased expansion rate when extending. | |||
|name4=3.0.0 | |||
|change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval. | |||
|name5=4.0.0 | |||
|change5= {{Buff}} Increased extension speed of 2nd and 3rd rounds. | |||
|name6=4.1.0 | |||
|change6= Fixed issue where under certain conditions projectiles would freeze in mid-air. | |||
}} | |||
== Trivia == | |||
{{NavboxARMS}} |