Anonymous

Retorcher: Difference between revisions

From ARMS Institute, the ARMS Wiki
1,973 bytes added ,  24 May 2020
no edit summary
m (Fixed some mistakes)
No edit summary
 
(26 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{InfoboxARMS
{{InfoboxARMS
|name=Retorcher
|name=Retorcher
|image=Retorcher.png
|image=arm-retorche-right.png
|type=Multi-Shot
|type=Multi-Shot
|attribute=Fire
|attribute=Fire
|fighter=Master Mummy}}
|fighter=Master Mummy
|brand=brand6}}


The '''Retorcher''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute.
The '''Retorcher''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute.
Line 10: Line 11:
==Description==
==Description==
===Appearance===
===Appearance===
This ARM utilizes a perpetual rotating spring-loaded mechanism fires out tether orange missiles with silver studs on each end of the war heads. At the end of these studs are the symbol for the fire attribute.


===Function===
===Function===
{{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}}


* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Medium]] for the duration of the attack.
* A Multi-Shot ARMS which consecutively fires three projectiles. The barrel does not spin while firing, resulting in each projectile firing off in a different location.
* A [[Rush_Gauge|Rush]] continuously rapid fires missiles; weight class of the projectiles is increased to [[ARMS (equipment)|Medium]] for the duration of the attack.


==Technical data==
==Technical data==
===Damage===
===Damage===
{| class="wikitable" style="text-align:center" width="30%"
{{ARMDamage
! colspan="6" | Uncharged !! colspan="7" | Charged
|udamage=70
|-
|cdamage=100
| colspan="2" width="15.38%" | 70 || colspan="2" width="15.38%" | 35 || colspan="2" width="15.38%" | 20 || colspan="4" width="30.77%" | 100 || colspan="3" | 20
|rdamage=175
|-
|rushhits=12
! colspan="13" | Rush attack
}}
|-
*Is capable of landing an additional (or 2 against super armor targets) hit while uncharged that will deal an additional 35 (40 Plus) damage.
! width="7.69%" | Initial
**When charged, due to targets being knocked down, can only possible deal and additional 20 damage.
| width="7.69%" | 50 || width="7.69%" | 40 || width="7.69%" | 25 || width="7.69%" | 20 || colspan="8" | 5x8
|-
! Followup
| colspan="12" | 5x12
|}


===Frame data===
===Frame data===
{{FrameData
{{FrameData
|uframestartup= 0
|type= Multi
|uframetotal= 0
|ugroundextend= 69
|cframestartup= 0
|ugroundextend2= 73
|cframetotal= 0
|ugroundextend3= 80
|ugroundretract= 17
|uairextend= 70
|uairextend2= 74
|uairextend3= 81
|uairretract= 17
|cgroundextend= 63
|cgroundextend2= 68
|cgroundextend3= 75
|cgroundretract= 17
|cairextend= 64
|cairextend2= 69
|cairextend3= 76
|cairretract= 17
|ugrabgroundextend= 68
|ugrabgroundretract= 26
|ugrabairextend= 70
|ugrabairretract= 26
|cgrabgroundextend= 62
|cgrabgroundretract= 26
|cgrabairextend= 64
|cgrabairretract= 26
|rgroundextend= 37
|rgroundextend2= 44
|rgroundextend3= 51
|rgroundextend4= 58
|rgroundextend5= 65
|rgroundextend6= 72
|rgroundextend7= 79
|rgroundextend8= 86
|rgroundextend9= 93
|rgroundextend10= 105
|rgroundextend11= 112
|rgroundextend12= 119
|rgroundretract= 24
|rairextend= 37
|rairextend2= 44
|rairextend3= 51
|rairextend4= 58
|rairextend5= 65
|rairextend6= 72
|rairextend7= 79
|rairextend8= 86
|rairextend9= 93
|rairextend10= 105
|rairextend11= 112
|rairextend12= 119
|rairretract= 24
}}
}}
==Related Badges==
:''Main article: ''[[Badge Stash]]''
{|class="wikitable unsortable"
|-
! width="280px" | Description !! Reward !! Design !! Unlock Criteria
{{BadgesTableRow|You've punched with a [[Retorcher]]<br>1,000 times. Hot!|60|Unknown|Punch 1,000 times with the Retorcher.}}
|}


==Gallery==
==Gallery==
Line 50: Line 103:
|JapR=Ōto Kanon
|JapR=Ōto Kanon
|JapM=Automatic Cannon
|JapM=Automatic Cannon
|ChiT=自動加農砲
|ChiTR=Jihduhng Gānùhngpaau
|ChiTM=Automatic Cannon
|ChiS=自动加农炮
|ChiSR=Zìdòng Jiānóngpào
|ChiSM=Automatic Cannon
|Dut=Cerberus
|Dut=Cerberus
|DutM=Cerberus
|DutM=Cerberus
Line 75: Line 134:
|name4=3.0.0
|name4=3.0.0
|change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval.
|change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval.
|name5=3.2.0
|change5= {{Buff}} Increased retraction speed.<br>Adjusted path followed when extending.
|name6=4.0.0
|change6= {{Buff}} Increased extension speed of 2nd and 3rd rounds.
|name7=4.1.0
|change7= Fixed issue where under certain conditions projectiles would freeze in mid-air.
|name8=5.4.0
|change8= {{Buff}} Increased curving.<br>{{Nerf}} Decreased rush damage.
}}
}}


1,214

edits