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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Retorcher | |name=Retorcher | ||
|image= | |image=arm-retorche-right.png | ||
|type=Multi-Shot | |type=Multi-Shot | ||
|attribute=Fire | |attribute=Fire | ||
|fighter=Master Mummy}} | |fighter=Master Mummy | ||
|brand=brand6}} | |||
'''Retorcher''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | The '''Retorcher''' is a [[Multi-Shot]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | ||
==Description== | ==Description== | ||
===Appearance=== | ===Appearance=== | ||
This ARM utilizes a perpetual rotating spring-loaded mechanism fires out tether orange missiles with silver studs on each end of the war heads. At the end of these studs are the symbol for the fire attribute. | |||
===Function=== | ===Function=== | ||
{{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* A [[Rush_Gauge|Rush]] | * A Multi-Shot ARMS which consecutively fires three projectiles. The barrel does not spin while firing, resulting in each projectile firing off in a different location. | ||
* A [[Rush_Gauge|Rush]] continuously rapid fires missiles; weight class of the projectiles is increased to [[ARMS (equipment)|Medium]] for the duration of the attack. | |||
==Technical data== | ==Technical data== | ||
===Damage=== | ===Damage=== | ||
{ | {{ARMDamage | ||
|udamage=70 | |||
| | |cdamage=100 | ||
|rdamage=175 | |||
| | |rushhits=12 | ||
}} | |||
*Is capable of landing an additional (or 2 against super armor targets) hit while uncharged that will deal an additional 35 (40 Plus) damage. | |||
**When charged, due to targets being knocked down, can only possible deal and additional 20 damage. | |||
===Frame data=== | ===Frame data=== | ||
{{FrameData | {{FrameData | ||
| | |type= Multi | ||
| | |ugroundextend= 69 | ||
| | |ugroundextend2= 73 | ||
| | |ugroundextend3= 80 | ||
|ugroundretract= 17 | |||
|uairextend= 70 | |||
|uairextend2= 74 | |||
|uairextend3= 81 | |||
|uairretract= 17 | |||
|cgroundextend= 63 | |||
|cgroundextend2= 68 | |||
|cgroundextend3= 75 | |||
|cgroundretract= 17 | |||
|cairextend= 64 | |||
|cairextend2= 69 | |||
|cairextend3= 76 | |||
|cairretract= 17 | |||
|ugrabgroundextend= 68 | |||
|ugrabgroundretract= 26 | |||
|ugrabairextend= 70 | |||
|ugrabairretract= 26 | |||
|cgrabgroundextend= 62 | |||
|cgrabgroundretract= 26 | |||
|cgrabairextend= 64 | |||
|cgrabairretract= 26 | |||
|rgroundextend= 37 | |||
|rgroundextend2= 44 | |||
|rgroundextend3= 51 | |||
|rgroundextend4= 58 | |||
|rgroundextend5= 65 | |||
|rgroundextend6= 72 | |||
|rgroundextend7= 79 | |||
|rgroundextend8= 86 | |||
|rgroundextend9= 93 | |||
|rgroundextend10= 105 | |||
|rgroundextend11= 112 | |||
|rgroundextend12= 119 | |||
|rgroundretract= 24 | |||
|rairextend= 37 | |||
|rairextend2= 44 | |||
|rairextend3= 51 | |||
|rairextend4= 58 | |||
|rairextend5= 65 | |||
|rairextend6= 72 | |||
|rairextend7= 79 | |||
|rairextend8= 86 | |||
|rairextend9= 93 | |||
|rairextend10= 105 | |||
|rairextend11= 112 | |||
|rairextend12= 119 | |||
|rairretract= 24 | |||
}} | }} | ||
==Related Badges== | |||
:''Main article: ''[[Badge Stash]]'' | |||
{|class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a [[Retorcher]]<br>1,000 times. Hot!|60|Unknown|Punch 1,000 times with the Retorcher.}} | |||
|} | |||
==Gallery== | ==Gallery== | ||
Line 50: | Line 103: | ||
|JapR=Ōto Kanon | |JapR=Ōto Kanon | ||
|JapM=Automatic Cannon | |JapM=Automatic Cannon | ||
|ChiT=自動加農砲 | |||
|ChiTR=Jihduhng Gānùhngpaau | |||
|ChiTM=Automatic Cannon | |||
|ChiS=自动加农炮 | |||
|ChiSR=Zìdòng Jiānóngpào | |||
|ChiSM=Automatic Cannon | |||
|Dut=Cerberus | |Dut=Cerberus | ||
|DutM=Cerberus | |DutM=Cerberus | ||
Line 75: | Line 134: | ||
|name4=3.0.0 | |name4=3.0.0 | ||
|change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval. | |change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval. | ||
|name5=3.2.0 | |||
|change5= {{Buff}} Increased retraction speed.<br>Adjusted path followed when extending. | |||
|name6=4.0.0 | |||
|change6= {{Buff}} Increased extension speed of 2nd and 3rd rounds. | |||
|name7=4.1.0 | |||
|change7= Fixed issue where under certain conditions projectiles would freeze in mid-air. | |||
|name8=5.4.0 | |||
|change8= {{Buff}} Increased curving.<br>{{Nerf}} Decreased rush damage. | |||
}} | }} | ||