Retorcher: Difference between revisions
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==Description== | ==Description== | ||
===Appearance=== | ===Appearance=== | ||
This ARM utilizes a perpetual rotating spring-loaded mechanism fires out tether orange missiles with silver studs on each end of the war heads. At the end of these studs are the symbol for the fire attribute. | |||
===Function=== | ===Function=== | ||
{{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* A [[Rush_Gauge|Rush]] | * A Multi-Shot ARMS which consecutively fires three projectiles. The barrel does not spin while firing, resulting in each projectile firing off in a different location. | ||
* A [[Rush_Gauge|Rush]] continuously rapid fires missiles; weight class of the projectiles is increased to [[ARMS (equipment)|Medium]] for the duration of the attack. | |||
==Technical data== | ==Technical data== | ||
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|rushhits=12 | |rushhits=12 | ||
}} | }} | ||
*Is capable of landing an additional hit while uncharged that will deal an additional 35 (40 Plus) damage. | *Is capable of landing an additional (or 2 against super armor targets) hit while uncharged that will deal an additional 35 (40 Plus) damage. | ||
**When charged, due to targets being knocked down, can only possible deal and additional 20 damage. | **When charged, due to targets being knocked down, can only possible deal and additional 20 damage. | ||
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|name4=3.0.0 | |name4=3.0.0 | ||
|change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval. | |change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval. | ||
|name5=4.0.0 | |name5=3.2.0 | ||
| | |change5= {{Buff}} Increased retraction speed.<br>Adjusted path followed when extending. | ||
| | |name6=4.0.0 | ||
| | |change6= {{Buff}} Increased extension speed of 2nd and 3rd rounds. | ||
|name7=4.1.0 | |||
|change7= Fixed issue where under certain conditions projectiles would freeze in mid-air. | |||
|name8=5.4.0 | |||
|change8= {{Buff}} Increased curving.<br>{{Nerf}} Decreased rush damage. | |||
}} | }} | ||