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Retorcher: Difference between revisions

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{{InfoboxARMS
{{InfoboxARMS
|name=Retorcher
|name=Retorcher
|image=Retorcher.png
|image=arm-retorche-right.png
|type=Multi-Shot
|type=Multi-Shot
|attribute=Fire
|attribute=Fire
Line 11: Line 11:
==Description==
==Description==
===Appearance===
===Appearance===
This ARM utilizes a perpetual rotating spring-loaded mechanism fires out tether orange missiles with silver studs on each end of the war heads. At the end of these studs are the symbol for the fire attribute.


===Function===
===Function===
{{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!|[http://arms.nintendo.com/arms/ Official Description]}}


* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Medium]] for the duration of the attack.
* A Multi-Shot ARMS which consecutively fires three projectiles. The barrel does not spin while firing, resulting in each projectile firing off in a different location.
* A [[Rush_Gauge|Rush]] continuously rapid fires missiles; weight class of the projectiles is increased to [[ARMS (equipment)|Medium]] for the duration of the attack.


==Technical data==
==Technical data==
===Damage===
===Damage===
{| class="wikitable" style="text-align:center" width="30%"
{{ARMDamage
! colspan="6" | Uncharged !! colspan="7" | Charged
|udamage=70
|-
|cdamage=100
| colspan="2" width="15.38%" | 70 || colspan="2" width="15.38%" | 35 || colspan="2" width="15.38%" | 20 || colspan="4" width="30.77%" | 100 || colspan="3" | 20
|rdamage=175
|-
|rushhits=12
! colspan="13" | Rush attack
}}
|-
*Is capable of landing an additional (or 2 against super armor targets) hit while uncharged that will deal an additional 35 (40 Plus) damage.
! width="7.69%" | Initial
**When charged, due to targets being knocked down, can only possible deal and additional 20 damage.
| width="7.69%" | 50 || width="7.69%" | 40 || width="7.69%" | 25 || width="7.69%" | 20 || colspan="8" | 5x8
|-
! Followup
| colspan="12" | 5x12
|}


===Frame data===
===Frame data===
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|rairretract= 24
|rairretract= 24
}}
}}
==Related Badges==
:''Main article: ''[[Badge Stash]]''
{|class="wikitable unsortable"
|-
! width="280px" | Description !! Reward !! Design !! Unlock Criteria
{{BadgesTableRow|You've punched with a [[Retorcher]]<br>1,000 times. Hot!|60|Unknown|Punch 1,000 times with the Retorcher.}}
|}


==Gallery==
==Gallery==
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|JapR=Ōto Kanon
|JapR=Ōto Kanon
|JapM=Automatic Cannon
|JapM=Automatic Cannon
|ChiT=自動加農砲
|ChiTR=Jihduhng Gānùhngpaau
|ChiTM=Automatic Cannon
|ChiS=自动加农炮
|ChiSR=Zìdòng Jiānóngpào
|ChiSM=Automatic Cannon
|Dut=Cerberus
|Dut=Cerberus
|DutM=Cerberus
|DutM=Cerberus
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|name4=3.0.0
|name4=3.0.0
|change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval.
|change4= {{Buff}} Increased speed of charge attack. <br> {{Buff}} Shortened firing interval.
|name5=4.0.0
|name5=3.2.0
|change5= {{Buff}} Increased extension speed of 2nd and 3rd rounds.
|change5= {{Buff}} Increased retraction speed.<br>Adjusted path followed when extending.
|name6=4.1.0
|name6=4.0.0
|change6= Fixed issue where under certain conditions projectiles would freeze in mid-air.
|change6= {{Buff}} Increased extension speed of 2nd and 3rd rounds.
|name7=4.1.0
|change7= Fixed issue where under certain conditions projectiles would freeze in mid-air.
|name8=5.4.0
|change8= {{Buff}} Increased curving.<br>{{Nerf}} Decreased rush damage.
}}
}}


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