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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Ramram | |name=Ramram | ||
|image= | |image=arm-ramram-right.png | ||
|type=Curve | |type=Curve | ||
|attribute=Fire | |attribute=Fire | ||
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{{FlavorText|That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* A [[Rush_Gauge|Rush]] | * Curved trajectory ARM, its travel speed is constant, resulting in it taking a variable amount of time to reach its destination depending on its thrown angle. | ||
* A [[Rush_Gauge|Rush]] fires off a flurry on rams; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | ==Technical data== | ||
===Damage=== | ===Damage=== | ||
{| | {{ARMDamage | ||
| | |udamage=80 | ||
|cdamage=110 | |||
| | |rdamage=220 | ||
| | |rushhits=13 | ||
}} | |||
===Frame data=== | ===Frame data=== | ||
{{FrameData | {{FrameData | ||
| | |type= Curve | ||
| | |ugroundextend= 63 | ||
| | |ugroundretract= 45 | ||
| | |uairextend= 63 | ||
|uairretract= 45 | |||
|cgroundextend= 65 | |||
|cgroundretract= 44 | |||
|cairextend= 65 | |||
|cairretract= 44 | |||
|uoutgroundextend= 81 | |||
|uoutgroundretract= 50 | |||
|uoutairextend= 81 | |||
|uoutairretract= 50 | |||
|coutgroundextend= 82 | |||
|coutgroundretract= 50 | |||
|coutairextend= 82 | |||
|coutairretract= 49 | |||
|uingroundextend= 80 | |||
|uingroundretract= 50 | |||
|uinairextend= 80 | |||
|uinairretract= 51 | |||
|cingroundextend= 82 | |||
|cingroundretract= 50 | |||
|cinairextend= 83 | |||
|cinairretract= 49 | |||
|ugrabgroundextend= 72 | |||
|ugrabgroundretract= 45 | |||
|ugrabairextend= 72 | |||
|ugrabairretract= 46 | |||
|cgrabgroundextend= 76 | |||
|cgrabgroundretract= 45 | |||
|cgrabairextend= 76 | |||
|cgrabairretract= 45 | |||
|rgroundextend | |||
|rgroundretract | |||
|rairextend | |||
|rairretract | |||
|routgroundextend | |||
|routgroundretract | |||
|routairextend | |||
|routairretract | |||
|ringroundextend | |||
|ringroundretract | |||
|rinairextend | |||
|rinairretract | |||
}} | }} | ||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{| class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You've punched with a [[Ramram]]<br>1,000 times. Rah rah!|60|Unknown|Punch 1,000 times with the Ramram.}} | |||
|} | |||
==Appearances in other media== | |||
===''Super Smash Bros. Ultimate''=== | |||
Min Min wields the Ramram as her default right ARM in ''Super Smash Bros. Ultimate''. Similarly to the original game, the Ramram is a fast ARM that travels in a circular motion. It deals weak damage if it connects with an opponent, but in turn has phenomenal range and coverage. | |||
==Gallery== | ==Gallery== | ||
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|JapR=hottoringu | |JapR=hottoringu | ||
|JapM=Hot-Ring | |JapM=Hot-Ring | ||
|ChiT=火熱之環 | |||
|ChiTR=Fóyiht jī Wàahn | |||
|ChiTM=Ring of Fire | |||
|ChiS=火热之环 | |||
|ChiSR=Huǒrè zhī Huán | |||
|ChiSM=Ring of Fire | |||
|Dut=Ramram | |Dut=Ramram | ||
|DutM=Ramram | |DutM=Ramram | ||
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|name1=1.0.0 | |name1=1.0.0 | ||
|change1=Added to game. | |change1=Added to game. | ||
|name2=2.1.0 | |||
|change2={{Nerf}} Decreased retraction speed.<br>{{Nerf}} Decreased expansion rate for charge attacks.<br>{{Nerf}} Decreased speed of charge attacks. | |||
|name3=5.4.0 | |||
|change3=Increased flotation for jump attacks.<br>{{Nerf}} Decreased homing. | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* Similar to the [[Chakram]], the Ramram's angle can be altered during a [[Rush_Gauge|Rush]] attack. | * Similar to the [[Chakram]], the Ramram's angle can be altered during a [[Rush_Gauge|Rush]] attack. | ||
*The Ramram is one of the ARMS that [[Min Min]] utilizes in her moveset in [[Super Smash Bros. Ultimate]]. | |||
{{NavboxARMS}} | {{NavboxARMS}} |
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