Ramram: Difference between revisions

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{{InfoboxARMS
{{InfoboxARMS
|name=Ramram
|name=Ramram
|image=Ramram.png
|image=arm-ramram-right.png
|type=Curve
|type=Curve
|attribute=Fire
|attribute=Fire
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{{FlavorText|That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!|[http://arms.nintendo.com/arms/ Official Description]}}


* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack.
* Curved trajectory ARM, its travel speed is constant, resulting in it taking a variable amount of time to reach its destination depending on its thrown angle.
* A [[Rush_Gauge|Rush]] fires off a flurry on rams; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack.


==Technical data==
==Technical data==
===Damage===
===Damage===
{| class="wikitable"
{{ARMDamage
|-
|udamage=80
! width="50%" | Uncharged !! Charged
|cdamage=110
|-
|rdamage=220
| align="center" | 80 || align="center" | 110
|rushhits=13
|}
}}


===Frame data===
===Frame data===
{{FrameData
{{FrameData
|uframestartup= 0
|type= Curve
|uframetotal= 0
|ugroundextend= 63
|cframestartup= 0
|ugroundretract= 45
|cframetotal= 0
|uairextend= 63
|uairretract= 45
|cgroundextend= 65
|cgroundretract= 44
|cairextend= 65
|cairretract= 44
|uoutgroundextend= 81
|uoutgroundretract= 50
|uoutairextend= 81
|uoutairretract= 50
|coutgroundextend= 82
|coutgroundretract= 50
|coutairextend= 82
|coutairretract= 49
|uingroundextend= 80
|uingroundretract= 50
|uinairextend= 80
|uinairretract= 51
|cingroundextend= 82
|cingroundretract= 50
|cinairextend= 83
|cinairretract= 49
|ugrabgroundextend= 72
|ugrabgroundretract= 45
|ugrabairextend= 72
|ugrabairretract= 46
|cgrabgroundextend= 76
|cgrabgroundretract= 45
|cgrabairextend= 76
|cgrabairretract= 45
|rgroundextend
|rgroundretract
|rairextend
|rairretract
|routgroundextend
|routgroundretract
|routairextend
|routairretract
|ringroundextend
|ringroundretract
|rinairextend
|rinairretract
}}
}}
==Related Badges==
:''Main article: [[Badge Stash]]''
{| class="wikitable unsortable"
|-
! width="280px" | Description !! Reward !! Design !! Unlock Criteria
{{BadgesTableRow|You've punched with a [[Ramram]]<br>1,000 times. Rah rah!|60|Unknown|Punch 1,000 times with the Ramram.}}
|}
==Appearances in other media==
===''Super Smash Bros. Ultimate''===
Min Min wields the Ramram as her default right ARM in ''Super Smash Bros. Ultimate''. Similarly to the original game, the Ramram is a fast ARM that travels in a circular motion. It deals weak damage if it connects with an opponent, but in turn has phenomenal range and coverage.


==Gallery==
==Gallery==
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|JapR=hottoringu
|JapR=hottoringu
|JapM=Hot-Ring
|JapM=Hot-Ring
|ChiT=火熱之環
|ChiTR=Fóyiht jī Wàahn
|ChiTM=Ring of Fire
|ChiS=火热之环
|ChiSR=Huǒrè zhī Huán
|ChiSM=Ring of Fire
|Dut=Ramram
|Dut=Ramram
|DutM=Ramram
|DutM=Ramram
Line 64: Line 124:
|name1=1.0.0
|name1=1.0.0
|change1=Added to game.
|change1=Added to game.
|name2=2.1.0
|change2={{Nerf}} Decreased retraction speed.<br>{{Nerf}} Decreased expansion rate for charge attacks.<br>{{Nerf}} Decreased speed of charge attacks.
|name3=5.4.0
|change3=Increased flotation for jump attacks.<br>{{Nerf}} Decreased homing.
}}
}}


== Trivia ==
== Trivia ==
* Similar to the [[Chakram]], the Ramram's angle can be altered during a [[Rush_Gauge|Rush]] attack.
* Similar to the [[Chakram]], the Ramram's angle can be altered during a [[Rush_Gauge|Rush]] attack.
 
*The Ramram is one of the ARMS that [[Min Min]] utilizes in her moveset in [[Super Smash Bros. Ultimate]].
{{NavboxARMS}}
{{NavboxARMS}}
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