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Nade: Difference between revisions

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==Description==
==Description==
===Appearance===
===Appearance===
The Nade is clearly based off of its namesake (a stereotypical grenade) while also resembling a closed fist, the main body of the grenade in place of fingers and the pin representing the thumb.
The Nade is clearly based off of its namesake (a stereotypical 'pineapple' grenade) while also resembling a closed fist, the main body of the grenade in place of fingers and the striking lever representing the thumb.


===Function===
===Function===
{{FlavorText|High-risk, high-reward explosive gloves that detonate on impact. They lack a guidance system, so they'll really test your skills.|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|High-risk, high-reward explosive gloves that detonate on impact. They lack a guidance system, so they'll really test your skills.|[http://arms.nintendo.com/arms/ Official Description]}}


The Nade deals the most damage of any glove ARM in the game. However, it is also the slowest glove. A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack.
* Traditional Boxing Glove ARM, its flight trajectory is entirely manually controlled.
* The Nade deals the most damage of any glove ARM in the game. However, it is also the slowest glove.
* A [[Rush_Gauge|Rush]] is a flurry of quick consecutive punches; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack.


==Technical data==
==Technical data==
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|name3=3.1.0
|name3=3.1.0
|change3={{Nerf}} Decreased speed of charge attack.
|change3={{Nerf}} Decreased speed of charge attack.
|name4=5.0.0
|name4=3.2.0
|change4=
|change4=Fixed online play issue where explosive damage would trigger twice.
|name5=5.0.0
|change5=
{{Nerf}} Decreased speed of initial rush attack. <br>
{{Nerf}} Decreased speed of initial rush attack. <br>
Adjusted the number of attacks needed for rush range to reach a maximum.
Adjusted the number of attacks needed for rush range to reach a maximum.
|name5=5.2.0
|name6=5.2.0
|change5=Fixed issue where self-destruct could occur during rush.
|change6=Fixed issue where self-destruct could occur during rush.
|name6=5.3.0
|name7=5.3.0
|change6={{Nerf}} Decreased retraction speed.
|change7={{Nerf}} Decreased retraction speed.
|name8=5.4.0
|change8={{Buff}} Increased homing.
}}
}}


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