1,213
edits
Gameboy224 (talk | contribs) No edit summary |
m (Reverted edits by 67.218.119.148 (talk) to last revision by Frosty) Tags: Removed redirect Rollback |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 11: | Line 11: | ||
==Description== | ==Description== | ||
===Appearance=== | ===Appearance=== | ||
The Nade is clearly based off of its namesake (a stereotypical grenade) while also resembling a closed fist, the main body of the grenade in place of fingers and the | The Nade is clearly based off of its namesake (a stereotypical 'pineapple' grenade) while also resembling a closed fist, the main body of the grenade in place of fingers and the striking lever representing the thumb. | ||
===Function=== | ===Function=== | ||
{{FlavorText|High-risk, high-reward explosive gloves that detonate on impact. They lack a guidance system, so they'll really test your skills.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|High-risk, high-reward explosive gloves that detonate on impact. They lack a guidance system, so they'll really test your skills.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
The Nade deals the most damage of any glove ARM in the game. However, it is also the slowest glove. A [[Rush_Gauge|Rush]] | * Traditional Boxing Glove ARM, its flight trajectory is entirely manually controlled. | ||
* The Nade deals the most damage of any glove ARM in the game. However, it is also the slowest glove. | |||
* A [[Rush_Gauge|Rush]] is a flurry of quick consecutive punches; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | ==Technical data== | ||
Line 99: | Line 101: | ||
|name3=3.1.0 | |name3=3.1.0 | ||
|change3={{Nerf}} Decreased speed of charge attack. | |change3={{Nerf}} Decreased speed of charge attack. | ||
|name4=5.0.0 | |name4=3.2.0 | ||
| | |change4=Fixed online play issue where explosive damage would trigger twice. | ||
|name5=5.0.0 | |||
|change5= | |||
{{Nerf}} Decreased speed of initial rush attack. <br> | {{Nerf}} Decreased speed of initial rush attack. <br> | ||
Adjusted the number of attacks needed for rush range to reach a maximum. | Adjusted the number of attacks needed for rush range to reach a maximum. | ||
| | |name6=5.2.0 | ||
| | |change6=Fixed issue where self-destruct could occur during rush. | ||
| | |name7=5.3.0 | ||
| | |change7={{Nerf}} Decreased retraction speed. | ||
|name8=5.4.0 | |||
|change8={{Buff}} Increased homing. | |||
}} | }} | ||