Anonymous

Nade: Difference between revisions

From ARMS Institute, the ARMS Wiki
698 bytes added ,  6 October 2022
m
Reverted edits by 67.218.119.148 (talk) to last revision by Frosty
m (added grab data)
m (Reverted edits by 67.218.119.148 (talk) to last revision by Frosty)
Tags: Removed redirect Rollback
 
(23 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{InfoboxARMS
{{InfoboxARMS
|name=Nade
|name=Nade
|image=Nade.png
|image=arm-nade-right.png
|type=Glove
|type=Glove
|attribute=Explosion
|attribute=Explosion
Line 11: Line 11:
==Description==
==Description==
===Appearance===
===Appearance===
The Nade appears similar to the design of a Grenade.
The Nade is clearly based off of its namesake (a stereotypical 'pineapple' grenade) while also resembling a closed fist, the main body of the grenade in place of fingers and the striking lever representing the thumb.


===Function===
===Function===
{{FlavorText|High-risk, high-reward explosive gloves that detonate on impact. They lack a guidance system, so they'll really test your skills.|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|High-risk, high-reward explosive gloves that detonate on impact. They lack a guidance system, so they'll really test your skills.|[http://arms.nintendo.com/arms/ Official Description]}}


The Nade deals the most damage of any glove ARM in the game. However, it is also the slowest glove. A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack.
* Traditional Boxing Glove ARM, its flight trajectory is entirely manually controlled.
* The Nade deals the most damage of any glove ARM in the game. However, it is also the slowest glove.
* A [[Rush_Gauge|Rush]] is a flurry of quick consecutive punches; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack.


==Technical data==
==Technical data==
===Damage===
===Damage===
{| class="wikitable" style="text-align:center" width="40%"
{{ARMDamage
|-
|udamage=90
! colspan="6" width="46.15%" | Uncharged !! colspan="7" | Charged
|cdamage=90
|-
|explodedamage=50
| colspan="6" | 90 || colspan="3" width="23.08%" | 90 || colspan="4" | [[File:Attrib-Explosion.png|16px|link=Explosion]] 50
|rdamage=240
|-
|rushhits=13
! colspan="13" | Rush attack
}}
|-
| colspan="4" | 20x4 || colspan="8" width="61.54%" | 10x8 || width="7.69%" | 80
|}


===Frame data===
===Frame data===
{{FrameData
{{FrameData
|ugroundextend= 65
|ugroundextend= 65
|ugroundretract= 22
|ugroundretract= 24
|uairextend= 67
|uairextend= 67
|uairretract= 22
|uairretract= 24
|cgroundextend= 64
|cgroundextend= 64
|cgroundretract= 21
|cgroundretract= 22
|cairextend= 65
|cairextend= 65
|cairretract= 22
|cairretract= 24
|ugrabgroundextend= 65
|ugrabgroundretract= 24
|ugrabairextend= 66
|ugrabairretract= 24
|cgrabgroundextend= 64
|cgrabgroundretract= 23
|cgrabairextend= 64
|cgrabairretract= 24
|rgroundextend
|rgroundextend
|rgroundretract
|rgroundretract
Line 47: Line 54:
}}
}}


{{Grab
==Related Badges==
|ugroundextend= 65
:''Main article: [[Badge Stash]]''
|ugroundretract= 22
{| class="wikitable unsortable"
|uairextend= 66
|-
|uairretract= 22
! width="280px" | Description !! Reward !! Design !! Unlock Criteria
|cgroundextend= 64
{{BadgesTableRow|You've punched with a [[Nade]]<br>1,000 times. Boom!|60|Unknown|Punch 1,000 times with the Nade.}}
|cgroundretract= 22
|}
|cairextend= 64
|cairretract= 22
}}


==Gallery==
==Gallery==
Line 68: Line 72:
|JapR=Ekusuburō
|JapR=Ekusuburō
|JapM=Exblow
|JapM=Exblow
|ChiT=炸彈拳
|ChiTR=Jadaahn Kyùhn
|ChiTM=Bomb Fist
|ChiS=炸弹拳
|ChiSR=Zhàdàn Quán
|ChiSM=Bomb Fist
|Dut=Meesterhand
|Dut=Meesterhand
|DutM=Master hand
|DutM=Master hand
Line 91: Line 101:
|name3=3.1.0
|name3=3.1.0
|change3={{Nerf}} Decreased speed of charge attack.
|change3={{Nerf}} Decreased speed of charge attack.
|name4=5.0.0
|name4=3.2.0
|change4=
|change4=Fixed online play issue where explosive damage would trigger twice.
|name5=5.0.0
|change5=
{{Nerf}} Decreased speed of initial rush attack. <br>
{{Nerf}} Decreased speed of initial rush attack. <br>
Adjusted the number of attacks needed for rush range to reach a maximum.
Adjusted the number of attacks needed for rush range to reach a maximum.
|name6=5.2.0
|change6=Fixed issue where self-destruct could occur during rush.
|name7=5.3.0
|change7={{Nerf}} Decreased retraction speed.
|name8=5.4.0
|change8={{Buff}} Increased homing.
}}
}}


1,213

edits