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Max Brass: Difference between revisions

From ARMS Institute, the ARMS Wiki
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Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight; resisted punches will have their damage reduced by 50%. While pumped up, his super armor is constantly active unlike other heavyweights. While in the pumping up animation, he will parry incoming attacks. This effect lasts five seconds or until Max Brass is knocked down.
Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight; resisted punches will have their damage reduced by 50%. While pumped up, his super armor is constantly active unlike other heavyweights. While in the pumping up animation, he will parry incoming attacks. This effect lasts five seconds or until Max Brass is knocked down.


He also shares [[Spring Man]]'s ability to deflect incoming punches when releasing incomplete charges. When his health reaches below 25%, Max Brass will automatically be "pumped up", providing him with similarly permanently charged ARMS and super armor. He will automatically perform the pumped up animation once his HP drops below 25% and will perform it every time he recovers from being knocked down.
He also shares [[Spring Man]]'s ability to deflect incoming punches when releasing incomplete charges. When his health reaches below 25%, Max Brass will automatically be "pumped up", providing him with permanently charged ARMS and super armor. He will automatically perform the pumped up animation once his HP drops below 25% and will perform it every time he recovers from being knocked down.


== Playstyles ==
== Playstyles ==
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