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Max Brass: Difference between revisions

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== Appearance ==
== Appearance ==
Max Brass has a large, muscular build. His [[ARMS (extendable)|ARMS]] are made of championship belts that he has won over the years, and he also boasts a championship belt around his waist. He wears a tight blue and gold bodysuit, a golden mask, armor with brass fist ornaments, and red and gold boots.  
Max Brass has a large, muscular build. His [[ARMS (extendable)|ARMS]] are made of championship belts that he has won over the years, and he also boasts a championship belt around his waist. He wears a tight blue and gold bodysuit, a golden mask, armor with brass fist ornaments, and red and gold boots.  


== Backstory ==
{{FlavorText|Head of the ARMS League, the organizing body of the ARMS Grand Prix! You'd never guess his age once he charges and pumps up that beefy body to maximum buffness. As reigning champ, he awaits new challengers in the championship round of the Grand Prix!|[http://arms.nintendo.com/fighters/max-brass/ Official description]}}


== Abilities ==
== Abilities ==
Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight. Unlike other heavyweight characters, Max Brass only needs to be moving in order to gain the damage reduction effect normally granted to heavies while they are dashing, jumping, or attacking. This effect lasts five seconds or until Max Brass is knocked down. Below 25% health, Max Brass will always be "pumped up."
Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight. Unlike other heavyweight characters, Max Brass only needs to be moving in order to gain the damage reduction effect normally granted to heavies while they are dashing, jumping, or attacking. This effect lasts five seconds or until Max Brass is knocked down. Below 25% health, Max Brass will always be "pumped up."


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