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{{InfoboxFighter | {{InfoboxFighter | ||
|name=Max Brass | |name=Max Brass | ||
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== Abilities == | == Abilities == | ||
Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight. | Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight. Unlike other heavyweight characters, Max Brass only needs to be moving in order to gain the damage reduction effect normally granted to heavies while they are dashing, jumping, or attacking. This effect lasts five seconds or until Max Brass is knocked down. Below 25% health, Max Brass will always be "pumped up." | ||
He also shares [[Spring Man]]'s ability to deflect incoming punches and his ability to maintain a constant charge while below 25% health. | He also shares [[Spring Man]]'s ability to deflect incoming punches and his ability to maintain a constant charge while below 25% health. | ||
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==Trivia== | ==Trivia== | ||
*Max Brass was initially teased during the [[Nintendo Direct|ARMS Direct]] in May 2017 before being confirmed to be playable during a Nintendo Treehouse stream on {{#dateformat:{{#dateformat:2017-06-15}}}}. Max Brass was released in [[Updates| | *Max Brass was initially teased during the [[Nintendo Direct|ARMS Direct]] in May 2017 before being confirmed to be playable during a Nintendo Treehouse stream on {{#dateformat:{{#dateformat:2017-06-15}}}}. Max Brass was released in an [[Updates|update]] on {{#dateformat:2017-07-12}}. | ||
*Max Brass is the oldest ARMS character with a known age, at 52. | *Max Brass is the oldest ARMS character with a known age, at 52. | ||
*In spite of the fact that his throw animation shows him getting pumped up, Max Brass will not receive its benefits until the throw animation is over (i.e. his throw can still be interrupted by an uncharged punch). | *In spite of the fact that his throw animation shows him getting pumped up, Max Brass will not receive its benefits until the throw animation is over (i.e. his throw can still be interrupted by an uncharged punch). | ||
*His default color scheme and suit design is similar to the [[Roaster]]'s. | |||
==Names in other languages== | ==Names in other languages== |
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