Lola Pop: Difference between revisions
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Added playstyle section for Lola Pop
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(Added playstyle section for Lola Pop) |
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== Abilities == | == Abilities == | ||
Lola Pop is able to inflate her body while shielding, which appears to provide added defense<ref>http://arms.nintendo.com/news/global-testpunch-and-lolapop/</ref> and allow her to slowly move around the stage while blocking. While inflated, she can immediately cancel into a fast dash or high jump. She can also inflate in the air while holding dash, causing her to shield herself for a short moment before dropping quickly and bouncing on the ground. She can chain these bounces to change position while retaining charge. This also helps her keep a defensive position while moving, because Lola cannot move from side to side when guarding normally. | Lola Pop is able to inflate her body while shielding, which appears to provide added defense<ref>http://arms.nintendo.com/news/global-testpunch-and-lolapop/</ref> and allow her to slowly move around the stage while blocking. While inflated, she can immediately cancel into a fast dash or high jump. She can also inflate in the air while holding dash, causing her to shield herself for a short moment before dropping quickly and bouncing on the ground. She can chain these bounces to change position while retaining charge. This also helps her keep a defensive position while moving, because Lola cannot move from side to side when guarding normally. | ||
== Playstyle == | |||
The mobility options when shielding give Lola Pop unique ways of pressuring, retreating, and mixing up opponents to create openings.Her shield-dashes and bounces provide a wide variety of options, that though each individually punishable, can answer any choice from the opponents. | |||
She is especially dangerous at the mid-range where her massive option pool means she can threaten in ways completely unique to her. Unpredictability is key to success with the Candy Clown. | |||
== Version history == | == Version history == |